Posted October 30, 2025 by L.I.S.T.E.D.
#mech #bipedal
Hi!
October's dev update for the month.
I've finally started implementing the bipedal mechs—a long-awaited feature.
Leading the charge is the corporation "Kaisen Works", the undisputed leaders in bipedal mech production.
Here's the concept art for their flagship model, the "KIMERA"
As a flagship in "Kaisen" lineup, the "KIMERA" embodies the strengths (and trade-offs) of bipedal chassis. These designs sacrifice raw speed compared to wheeled variants, but they excel in maneuverability and all-terrain traversal
Pilot Trauma Mechanics
To deepen the pilot experience, I've added injury layers.
- Trauma chances: in battle, pilots can take wounds that hit performance, like reduced accuracy or mobility penalties.
You control it all—mitigate with med kits mid-fight, or manage aftermaths in the hangar via recovery and upgrades.
The system prioritizes clarity: intuitive feedback that empowers rather than punishes.
This unlocks pilot customizations: cybernetic prosthetics, or scars/missing limbs for gritty, narrative-driven builds.
Thank you!
-Alex