Posted November 05, 2019 by Jason Tocci
Made some small corrections:
Unrelated, but something I feel compelled to point out: It is likely that I will need to update this with a longer version after playtesting this weekend, including expanding upon the implied advancement system, or eliminating that implication entirely if need be. (Technically, if you exceed a cost by 3, you should get a permanent edge just as effectively as if you suffered a permanent consequence from a cost with a severity of 3. Technically. Not sure if that will work in play.)