Devlogs
Mini Update: Self Trap Burn!
- Required Update: VS221_GhostHunters_Enemy.js ( 1.0.1 )
What’s new:
- Added CE helper to burn the ghost that just touched the player (no trap needed):
VS221.selfTrapBurn(opt)
- How to use (1 line in your Parallel CE)
VS221.selfTrapBurn({ sec: 1.5, hp: 1, tick: 0.12 });
Tutorial:
- Add a warding talisman: when a ghost touches the player, it auto-triggers a shield effect (requires the item in your inventory).