Posted October 15, 2019 by GamingPugsStudios
Mechanics:
-You can now hide the HUD (F5 by default)
-The second camera options is now on a seperate key (^ by default)
-There is now a symbol next to the "R"
Balancing:
-The well worker does now produce 7 water per workcycle (before it was 8)
Bugfixes:
-When in the normal state there was a chance that friendly entities get stuck in there walk animation and were not able to find a new target
-Not fully built gatehouses can't get selected anymore
-When placing towers next to a gatehouse the peaks on one side were still there