Devlogs
22/09/25:
Posted September 24, 2025 by lexyDev
#update
- Worked on buzzing and flickering sounds for the neon lamp, re-designed sound logic and audio files
- Added Neon struggle to the lamp
- it can now get stuck after flickering and appear dimmed as if the rod couldn’t get fully lit
- Fixed audio glitches
- Drawn SmallLamp sprite
- Drawn SmallLamp Normals
- Created NeonLamp @tool script that allows to hide it without breaking physics
- Created LampChainStart subscene (for the small one)
- Created LampChainLink subscene (for the small one)
- Created Lamp Scene
- Created LampBody subscene
- Linked And Pinned everything together and fine tuned physics properties
- Made it interactable as an object
- Created Actual light that comes out of the lamp
- Integrated that light with the rest of the lightSystem
- Added OcclusionShape so it casts shadows and blocks light from travelling up the sprite
- redrawn BIGLOGO to be more of an insight of the game mechanics