Posted September 10, 2025 by Dominus_cinis
# 🌱 Devlog #1 — The land begins to breathe
Hey there!
I’m an indie developer, and this is the very first devlog for **The Withering Fields** — a post-apocalyptic game where farming, cleansing, combat and forgotten technology meet on scorched ground.
I’ve long wanted to create a world where you don’t just fight or build — you **restore**.
A place where every step forward **heals** a world that was once lost.
**The Withering Fields** is about:
- surviving after the collapse
- cleansing corrupted soil
- awakening guardian golems
- growing life where there was none
- and building something truly worth protecting
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## ⚙️ So what is this game, really?
It’s *not quite a farming sim*, and *not quite a survival game*.
It’s a blend of:
- 🌿 top-down pixel action with cleansing combat
- 🌱 tile-by-tile world restoration
- ⚔️ bullet hell–style fights against infected monsters
- 🧪 tech-magic crafting and research
- 🤖 golems that protect reclaimed zones
- 🏚️ a central farm base that grows as you heal the land
The world is split into large, explorable zones — quarries, ruined tech-fields, haunted forests, riverbanks — all overtaken by corruption. Every reclaimed area brings new systems, resources, and upgrades.
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## 📖 Why devlogs?
Because I want this game to grow **openly** — from sketch to demo.
These devlogs will share:
- my progress and decisions
- behind-the-scenes visuals
- and the thoughts that shape *The Withering Fields* as it evolves
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## 📸 And now — the logo
It’s simple. But it says everything I want:
> ⚙️🌱
> A gear. A sprout.
> Decay meets growth.
This icon will represent the project — in-game, on the page, and everywhere else it travels.
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Thanks for reading — this is just the beginning.
If you want to follow the journey:
- 🔔 subscribe to the project
- 💬 drop a comment
- or just come back soon
Let’s reclaim something together.
— **Dominus_cinis**