Posted October 04, 2019 by Michelle Tu
Harris and David (Playtesters)
9/26
Analisse
- WALLS ON FIRE
- Level progression?
- Firewall error
Shantanu
Nice Hex Bug
Sound is quiet
How are the colliders?
- move in the square space
- new colliders to create fixed movement space
- should there be more room?
Level too long?
- definitely felt like it was too long, data collector bar
Level too hard?
- easy for me
Input indication, add error sound
John
Speed, scrolling background textures
- cruising by
- move the spawn point
- sprite with health icon
Nice constraints, perspective
- some destructible walls
- Metal walls go tink
- more variables, more things to destroy
- orange enemies go to player
David
- turn up the sound
- more blocks dropping faster (more things)
- progression tracking
- walls with cracks for progression
- progression bar on top center
- how many walls shot
Harris
- some enemies have more health [max:15]
- have a limited amount of bullets on a level