Posted August 26, 2025 by Shi No Inori
#Alpha Build
Meta Modifiers & Achievements
Achievements now grant permanent meta modifiers. They stack and carry over to your next run—even after sleep/reset.
Combat Tweaks
Attack delay halved: 0.7s → 0.35s.
HP scaling: 1 Stamina = 10 HP.
HP regen:
Base regen +50%.
Dead characters regen even faster (2.25× total).
Crit damage nerfed: now +50% instead of 300%.
Damage formula simplified: Damage = Magic (Control now only affects hit/crit).
Enemy scaling: enemies now get stronger every 3 deaths (was 4).
Visual / UI Fixes
Stage label wraps correctly.
Inventory now shows empty slots for spells—no more weird gaps.
Backend / Save System
New plugin added, currently used for achievement saves only.
Main game save not migrated yet—temporary two-save system.
Backwards compatibility is the plan for full plugin integration.
Looking Ahead
Focus on backend systems & balance.
Cosmetic updates for player/enemies are on hold until core systems are solid.
Content may feel light, but core systems come first—this is early alpha.