Posted September 23, 2019 by Nevyn Holmes
Had a few rounds of playtesting today- sorry for the rapid-fire updates if you've got notifications on!
The main change here is stat generation- it's now 1d6+3, which should lead to a more dynamic success/failure rate. The numbers are there, at least- I've got more playtesting going on to fine-tune this, though I think we're getting pretty close to as "perfect" as this goofy little idea can get, haha!