Posted September 17, 2019 by Aitor Cereceto Benavente
#devlog
I'm gonna be direct: this was not easy.
It was my first entry for a game jam ever, and picking a game jam where the game must be made in 3 hours was easy to choose in my mind.
The problem goes when you need to think about a simple mechanic which lets you do music and art when you work alone.
"Ok, then I'll do a simple mechanic about press a button and add a force", again, easy in my mind.
I'm completely newbie doing complete games. I always touch Unity, Unreal and Godot, but never finished any project or small game, so this was the real challenge for me. And using an engine which I didn't use too much at all made me fail a little bit.
But I am happy, cause I learnt a lot about the engine itself, about which parts I must improve next time, and most important, to not give up even you don't have enough time.
Thanks for reading