Posted September 17, 2019 by ysong
List five games, and in one sentence per game, describe the objective in each game.
Pocket monster - to become a pocketmon master by training, compete and catching monsters.
Outlast - escape from asylum
Resident Evil - survive from zombies/possessed people
League of Legends - wreck the opponent’s Nexus
Overwatch - capture the objective points
Can you think of a game that has no rules? If so, describe it. How about one rule? Why is this exercise difficult?
cookie clicker game has one rule that player click on the cookies and other options. however, I can not think of a game that has no rules. since rule is the main core of element that makes a game a game.
Name three games that you find particularly challenging and describe why.
Sekiro - Bosses don’t appear in a specific order, some bosses can show up in the middle of nowhere.
Cuphead - Cuphead has too many obstacles to remember. In order to avoid attacks, the controls should be very precise. Bosses has too many attack patterns that players need to at least do several rounds to know the attack patterns.
Flappy Bird - this game is challenging in a way that controlling the movement is difficult. the bird falls extremely quickly compared to the small flap of of jump. With this restricted movement, obstacles become more challenging as the game progress.
In this exercise, use the techniques previously described to do a brainstorm for a “blue sky” project. By blue sky, I mean that this project could not technically be made today, but we are going to pretend it could. The challenge is to come up with ideas for a “remote control” for a stereotypical character. Choose a character from this list:
First, brainstorm about the character: What does the character do? What makes the character interesting? What aspect of the character would it be engaging to control? How does the character react? Does the character have free will? Next, brainstorm features for your imaginary controller. What will it look like? What could each bu on do? Remember, this is “blue sky,” so the bu ons can do crazy things. Have fun with this! Come up with as many ideas as you can.
Carcassonne is a strategy board game made by Rio Grande about the medieval time and the players are playing as French Lord trying to acquire other opponent’s territories of Carcassonne. It needs two to five players to start and takes 30 - 60 minutes for a game. This game consists of land tiles (cities, roads, grasslands, and mix), followers and scoring tracks. Each player will have 7 followers. There is no board but the game is to create a map with land tiles. Therefore, it starts with a player draws one tile from a stack and place on the table. Tiles shouldn’t be placed randomly but the adjacent land should match: roads with roads, grasslands with grasslands and cities with cities. After the land is placed, the players choose to decide to place the followers on the land, only if no other players took that space. if you complete any of these areas, that count as a point/s. the player should use as many followers to gain those areas. When the stack of lands runs out, the game ends and the player with the most points wins the game.
Sky: Children of Light is an adventure and puzzle-solving game developed by Genova Chen with his team, thatgamecompany. He focused on environmental design that evokes peaceful feeling. The overall environment is utopian and delightful. Chen even describe the game as romantic adventure game. This game plays up to 7 people and is a collaborative game that families could play together. Players fly through 7 regions to uncover a mystery. The intention of the game is to collaborate to solve the problems and challenges together. The decorative and stylised art works and musics really bring warm and friendly feeling that matches with the positive interactions.