A remote play game 2-4 Players 20 minutes The world is under siege. As members of a global security council, you must work together to save the planet from invasion.
The Council is a cooperative strategy game played remotely via video chat (in person is ok too). Using a deck of cards, players take on the roles of security council members with different skills to secure sectors of the world and cancel the apocalypse in 20 minutes or less.
At the Monarch’s Gate is single-session, GM-lite storytelling game for 2-6 players (3-5 recommended) that can be played in the space of two to three hours.
You will tell the histories of the weapons you carry as you surrender them, one by one, before entering the presence of a powerful ruler. Use a combination of dice and Tarot cards to build your reputation while revealing your true intentions—or keeping them hidden until the moment is right.
3+ players about romance, honesty, togetherness, and music. It doesn't require any dice, charactersheets, or props, other than a phone. It can be played in under 15 minutes
Of Bodies is a TTRPG for 3-5 Players about a group of robots journeying through the post-Anthropocene. Let the journey transform your bodies to fit your changing self into a changing world and grow stronger through the memories you make along the way. Let your imagination be led by a prompt based campaign, engage with passionate robot communities and break the chains of your design.
"The Land of Pán-gǔ" is a 5e-compatible module meant for 4 to 6 players + 1 GM. This adventure may be completed in about 6 to 8 hours, making it the perfect one or two-shot ttRPG to introduce those new to the genre.
GM-less Game for 3-5 people to play over a few hours.
Destined is a 5 page luxury tabletop experience designed to be played by groups between 3-5 people.
Orichalcum is a tabletop roleplaying map game for 1-5 players. Players will lay out a map of the Empire that oppressed their ancestors and drowned in a deluge of its own making. By remembering what was left behind, they will draw a connection from the past to the present. Their people, the Exiles, have evolved past the Empire's ways, and these differences will become features on each player's map of their island home. Orichalcum is a game about drowning empires and imagining utopias.
A game for 3-5 people over 1-2 hours.
Come Home is a 3 player GMless and diceless storytelling game about finding home.
To play all you need is 3-5 people, 4-6 hours, some 6-sided dice, and something to write things down with
Scary Monsters and Nice Sprites is a narrative RPG about spending your night in one of the only clubs in your city that’s safe for creatures of the night like yourself. All you want to do is have some fun just like the humans do. Play a supernatural creature of choice, put some sick EDM on the speakers and get your game on!
What you need in order to play:
An even number of players. 2-6 would be optimal.
Tokens, or things that can be used as tokens
Four-sided dice (d4), six-sided dice (d6), eight-sided dice (d8), ten-sided dice (d10), and twelve-sided dice (d12). You can share, but it’d be good if each player had their own set!
Some paper and things to write with in order to keep track of stuff easier.