Games I think are neat in the biggest bundle ever. Mostly puzzle games, with a few exceptions, since that's what I'm in the mood for these days
What it says on the tin, interesting combination of two types of puzzle games, with the added twist that you control a character on the grid that has to avoid mines instead of being able to click anywhere to uncover a tile.
Fun puzzle platformer with three different characters that each have different abilities. Has a few action sequences in it(chase sequences, boss fights,...) but most of the game is solving puzzle rooms using all characters' abilities.
An incredibly trans and gay magical light novel. Gave me all of the good feels
I absolutely adore the concept of hiding the enemies within a match-3 game's tiles and needing to find them using indirect measures(one type of tile that gives a radius around it, and one that gives a directional line).
Fun variation on the traffic jam type games, where every car is now a snake and moves according to snake rules. Really nice puzzles, and builds on the concept by adding mechanics like buttons, growing/shortening snakes,... while teaching them through puzzles very elegantly.
Fill in all the space, but some pairs of spaces are to be crossed in a given order bc of the numbers in them being different. Definitely recommend using a touch screen for this one, mouse is a bit awkward after a while.
Warning for photosensitive people: the puzzles alternate between a black-on-white and white-on-black color scheme with a fullscreen flash on puzzle completion, which is pretty intense on a fullscreen application at a computer screen
Move the one cell you control around to move other cells Sokoban-style, grow/kill cells by stepping the Game of Life simulation forward, make sure yours doesn't die, and have all buttons covered in as little GoL steps as possible! Very fun combo of these two rulesets, which the geek in me that has implemented GoL so many times already can appreciate.
Take the warning for the flashing screen seriously, the transition between levels gets quite trippy sometimes.
Stretch dogs towards their food bowls, snake collision mechanics so you'll have to be smart about how you use the space
Sokoban, but pushing identical blocks together removes them(or creates a wall, or... depending on the type of block).