Game made with Manchae and Maria from Asgard Studios, this game taught me some awesome aspects about Godot Engine such as:
It also added a professional pipeline since Maria is a project manager, we used Trello to keep everything on the line and we actually finished the game with more than 24h from the deadline.
Game made for a Compo entry, so everything was done by myself, which was nice as strange as it may sound.
With this game I learned lots of stuff about the game pipeline and the tools I use:
Game made with Suâmi from Uruca Studio and Arlam Júnior. This game taught me a lot about how Godot Engine handles Inputs and how to handle turn based games.
This game is a compo entry. I was aiming to learn how Godot Engine handles physics, and this game taught me a lot about this. For instance:
But it also taught me a lot about how the Animation System of Godot: