The City is vast, and its myriad inhabitants breathe life into an improbable number of festivals. This Issue of Angeldolls details five to add a bit of seasonal flavour to your games. Whether its the sports and sunshine of Highwater or the masks and irresponsibility of Bastard's Day, these celebrations will undoubtedly complicate your urban fantasy even further.
This Issue is designed to be used in combination with another Issue of Angeldolls, and does not include full rules for play.
Sleighing Song is a 25 page hexcrawl adventure for Bite-Sized Dungeon (https://kumada1.itch.io/bite-sized-dungeon) or any adventure game system of your choice.
Sleighing Song does not include specific stat blocks or DCs, but it does give pointers on how to stat out creatures and challenges in different systems.
Sleighing Song should be suited to one or two-shots for adventurers of medium power.
Wooden Sword Thespians is a setting for Thirsty Sword Lesbians, for everyone who wants to go back to high school and have an experience that’s as tumultuous and chaotic as it ever was, but this time with a sword.
This zine contains step-by-step instructions get your OSR characters ready for perilous adventures in the Stone Age that could have been. Inspired by real-life prehistory and animistic beliefs, it hints at strange creatures, awful caves, and spirits that beckon from just beyond the unexplored horizon.
While it is designed specifically for compatibility with Knave by Ben Milton, it can easily be slotted into any ‘Old-School’ RPG.
Crestyl Chronicles is an 8 page supplement for the cozy fantasy ttrpg World Of Wyldrvir.
It adds optional Crestyl ranching.
Cult of the Sky Titans is a psychedelic dark fantasy module set in the Stone Age that could have been. It is designed specifically for first-level Knave characters built using the Fire & Stone Players’ Guide, but can be used with almost any Old-School system with minimal effort.
Within its pages you’ll find:
A highly specialized Paladin Oath for 5e for a highly special character!
You were a hive of bees, concerned with flowers and protecting your Queen. One day something happened; wild magic, a stray druidic effect, random divine energy. Whatever the reason your hive "woke up" and is now consumed with one singular purpose. You must make the world safe for your Queen, long may she reign!
MURDER IN THE MORNING. MOURNING HER SISTER.
MAIDEN VOYAGE OF THE FROSTFIRE is a MINI ADVENTURE for use in any FIFTH EDITION game.
A CAPTAIN’S HOME. A DARK SECRET.
BRIGHTCOVE ESTATE is an ADVENTURE for use in any FIFTH EDITION game.
SICKNESS SPREADS. BUT THERE IS HOPE.
MEDICINE RUN is a MINI ADVENTURE for use in any FIFTH EDITION game.
The Plotonomicon is a very simple story improvisation technique that you may use for role-playing games, storytelling or even writing novels. You'll need the Plotonomicon itself (it fits on one sheet), a deck of cards (there's one included, but if you can use a Tarot deck, if you prefer) and... that's it!
Hodgepocalypse: Nightmare in the Museum is the first somewhat exciting module for Hodgepocalypse, the at least moderately cool adaptation of D&D.
This is a 3-4 hour adventure for 3-5 characters that can be run with a basic knowledge of the 5th Edition D&D SRD. It is designed as a one shot and as a teaser for the full Hodgepocalypse system.
REDUCE, REUSE, RECYCLE. THE DEAD?!
MOSS REAVER CAVE is an ADVENTURE for use in any FIFTH EDITION game.
Troldfolk - MÖRK BORG Class
In a world full of monsters, you are merely one more. Outcast from the worlds of humanity and beast, neither entirely one or the other, it is only your tenacity, ferocity, and cowardice that have allowed you to survive. You meet this brutal life head on with a hide knotted with scars and a fist like a bloody boulder.
Believe It is a Paragon playset about a group of apprentice mages. With the help of their mentor, they strive to learn how to use their magic and believe in themselves. The mentor and apprentices will journey to different wondrous locations, take on foes, and learn from one another.
Believe It! is a playset for the Paragon roleplaying system. You will need a copy of Agon. Find out more at agon-rpg.com
The villagers of Stormlook are at their cliff’s edge. One of their own went missing. Another turned up dead. Their fish stocks are dwindling, and they’re hungry to blame one group: the selkie, a people who can transform between human and seal.
Stormlook's leader asks for your help to traverse the Captiva Icemark, a perilous ice shelf, and establish contact with the selkie. Will you swear upon iron to complete this journey and bring peace between both communities, or will you succumb to the icy depths? Play to find out.
Module features
Contained within are a series of supplemental playbooks and game assets for playing out a campaign of Blades in the Dark in Skovlan or with Skovlan characters.
It includes
Know that this is a fan created project and not associated with John Harper or Evil Hat in any way shape or form.
playbook created for BitD.
A manipulator of essence and force
This 5e adventure is designed to be played by level 1 characters in about 3 hours depending on the size and experience of your group and how engaged they get with the social parts. There is a minimal amount of combat and an effort has been made to give options to avoid some of the combat while still giving them an opportunity to sling some dice and use their character abilities. If you need inspiration for the intended themes, look to Netflix's The Dragon Prince or Studio Ghibli movies like Nausicaa of the Valley of the Wind.
Nemorensis' Gate is an incursion for Trophy Dark, written for the Trophy Trifolds Jam (session 2). It follows a group of treasure hunters on a failed journey to the underworld. Inspired by the myth of Diana and Actaeon, with a focus on Diana/Artemis's triple divinity.
Hinterland: Peoples and Perils is a resource for generating locations and encounters for wilderness exploration in fantasy roleplaying games. The Hinterland is not a complete setting: it is the untamed expanse beyond the grasp of “civilization” in your fantasy world of choice.
Each encounter and locale is modular, flavorful, and reveals something about the world. Many of them link to other entries, creating a network of people and places across the landscape. All of them leave gaps for you to fill in with your own interpretations and ideas.
A cinematic weather system for Blades in the Dark.
The high seas can be a monotonous place at times. So why not grab some dice and spice things up with this treasure trove of random tables and generators?
Within its pages, you’ll find:
Since a few years strange lizard folk seem to have set up camp in the Darkspire mountains. The smolfolk of Gillingsburg don't like it much, like they dislike any change. Recently folk have started disappearing. At first only out-of-towners were missing, so the people of Gillingsburg didn't worry much, but now more people are gone, and it's starting to have an impact on the amount of fresh turnips at the weekly market, people are getting antsy.
An old school hexcrawl adventure for OZR, written for the #ozrjam & the #AdventureJam.
THE MOLE ON PIRAD ONE is a pamphlet adventure for use with the MOTHERSHIP sci-fi horror RPG.
Easily played as a one-to-two session standalone adventure or slotted into an existing campaign, THE MOLE ON PIRAD ONE sees players trapped aboard a damaged station and pitted against an undercover corporate agent with a very pressing deadline.
This short adventure is a break from dungeon crawling, and focuses on NPCs and mystery-solving. Players should be able to play through it in a short session.
It's made for the rules-light game DURF, and is easily adaptable to any OSR-ish game.
A sandbox campaign for the Mothership Sci-Fi Horror RPG or your favorite Sci-Fi RPG system originally made for the Mothership 3rd Party Mega Bundle.