Welcome to the plains and the dirt. To storms of melancholy and winter winds that ignore flesh and dig straight for bone. To the workers and their late night shifts. To the sweat. To trying to escape. To a place where no one feels at home. To the mining towns left to decay. Maybe you’re just passing through, or looking for a place to settle down. Either way, you’ve found yourself on the Blackstone Highway.
Blackstone Highway is a weird-midwestern road trip. It's a point crawl adventure meant to be ran with any osr or dnd-adjacent system (and is statted for such). It's a mix of modern aesthetics, sci-fi, and the weird fantasy genre. It's a 110 page, hyperlinked pdf, so you can click around without needing to scroll too much. Even the map is hyperlinked, so just click on a node and you'll be taken to its appropriate page.
When you sleep, you dream of Endsville. It creates a house all for you, with an upstairs, a downstairs, and a locked basement. Everyone has a house here, where their personality is shown through the mismatched furniture of their youth, memories captured in spiritual photographs, and dreams etched into the books that line library walls.
The city pulses with the rhythms of sleep across all edges of the multiverse. Buildings growing, sprouting from empty lots as people drift off to sleep. While entire neighborhoods, districts, and suburbs collapse, burn, and erode as others awake to go about their day.
"Unorthodox" setting guide in that it's not organized how you would think; it's more of an in-universe piece of fiction
Titans are the gigantic corpses of alien gods. In a universe where utility and survival outweigh scientific curiosity or religious awe, it was quickly discovered that titan bones were better than any other material for the creation of mechs.
But little else has been revealed about these enigmas so far...
three new factions for Celestial Bodies
This adventure outlines an abandoned alien city with a strange spiral path burned into it. It fits on both sides of a single sheet of paper!
This is a science fiction hexcrawl for Lasers and Six-Siders but converting to other systems is fairly easy, particularly OSR games, most of which use a somewhat similar attribute system.
The player characters are getting a first crack at exploring the generation ship Freyr after it went awry so many centuries ago. Whether they found the ship themselves, were hired by someone else, took refuge when their escape pod found itself in the proximity of the derelict or something else entirely is up to the GM.
Any level of character, given some caution and diplomacy, should be able handle this module just fine, but four or more characters of 3rd level or higher is a good sweet spot.
In no particular order...
The 99 pages in this supplement are packed with new rules for running a long-term monster-hunting campaign and adding some spice to the gameplay loop, including:
A mystery for Paranormal Inc. by Kaid Brenen Sacander. Made for the Paranormal Inc. Mystery Jam.
The demolition of an apartment complex has ground to a halt as a haunting prevents any work from being done. Can Paranormal Inc. discover the cause before a nosy reporter catches wind of the situation?
Fill those bookshelves in your fantasy games with this title generator. Written to also work as a stand-alone mini-game, The Library of Impossible Tomes is system agnostic but pairs best with fantasy RPGs.
BOWLER is a system-neutral horror adventure. Events are set in a region known as The Upper Hearth, a cavity of autumnal wilderness, comprised of dark forests and jagged plateaus. Nestled within, the remote village of Nellthorp, where gas lamps burn bright to stave off things that creep at night.
Adventurers are often average people who end up in perilous situations, brave souls willing to take on dangerous work for good pay. Magic exists, but has long since gone out of style.
WHAT'S IN THE BOOK?
It has barely reached midwinter, and already starvation has come. There is no help coming from far off Fort Duhrin. Legends tell of the Everspring: a place in the forest of Kalduhr where trees are bountiful with fruit, game that lies down at your feet, and rivers of sweet, golden honey.
You have volunteered to find it. Head into the forest and save the lives of your friends and fellow townspeople, or die trying.
The City is vast, and its myriad inhabitants breathe life into an improbable number of festivals. This Issue of Angeldolls details five to add a bit of seasonal flavour to your games. Whether its the sports and sunshine of Highwater or the masks and irresponsibility of Bastard's Day, these celebrations will undoubtedly complicate your urban fantasy even further.
This Issue is designed to be used in combination with another Issue of Angeldolls, and does not include full rules for play.
Sleighing Song is a 25 page hexcrawl adventure for Bite-Sized Dungeon (https://kumada1.itch.io/bite-sized-dungeon) or any adventure game system of your choice.
Sleighing Song does not include specific stat blocks or DCs, but it does give pointers on how to stat out creatures and challenges in different systems.
Sleighing Song should be suited to one or two-shots for adventurers of medium power.
Wooden Sword Thespians is a setting for Thirsty Sword Lesbians, for everyone who wants to go back to high school and have an experience that’s as tumultuous and chaotic as it ever was, but this time with a sword.
This zine contains step-by-step instructions get your OSR characters ready for perilous adventures in the Stone Age that could have been. Inspired by real-life prehistory and animistic beliefs, it hints at strange creatures, awful caves, and spirits that beckon from just beyond the unexplored horizon.
While it is designed specifically for compatibility with Knave by Ben Milton, it can easily be slotted into any ‘Old-School’ RPG.
Crestyl Chronicles is an 8 page supplement for the cozy fantasy ttrpg World Of Wyldrvir.
It adds optional Crestyl ranching.
Cult of the Sky Titans is a psychedelic dark fantasy module set in the Stone Age that could have been. It is designed specifically for first-level Knave characters built using the Fire & Stone Players’ Guide, but can be used with almost any Old-School system with minimal effort.
Within its pages you’ll find:
A highly specialized Paladin Oath for 5e for a highly special character!
You were a hive of bees, concerned with flowers and protecting your Queen. One day something happened; wild magic, a stray druidic effect, random divine energy. Whatever the reason your hive "woke up" and is now consumed with one singular purpose. You must make the world safe for your Queen, long may she reign!
MURDER IN THE MORNING. MOURNING HER SISTER.
MAIDEN VOYAGE OF THE FROSTFIRE is a MINI ADVENTURE for use in any FIFTH EDITION game.
A CAPTAIN’S HOME. A DARK SECRET.
BRIGHTCOVE ESTATE is an ADVENTURE for use in any FIFTH EDITION game.
SICKNESS SPREADS. BUT THERE IS HOPE.
MEDICINE RUN is a MINI ADVENTURE for use in any FIFTH EDITION game.
The Plotonomicon is a very simple story improvisation technique that you may use for role-playing games, storytelling or even writing novels. You'll need the Plotonomicon itself (it fits on one sheet), a deck of cards (there's one included, but if you can use a Tarot deck, if you prefer) and... that's it!
Hodgepocalypse: Nightmare in the Museum is the first somewhat exciting module for Hodgepocalypse, the at least moderately cool adaptation of D&D.
This is a 3-4 hour adventure for 3-5 characters that can be run with a basic knowledge of the 5th Edition D&D SRD. It is designed as a one shot and as a teaser for the full Hodgepocalypse system.
REDUCE, REUSE, RECYCLE. THE DEAD?!
MOSS REAVER CAVE is an ADVENTURE for use in any FIFTH EDITION game.
Troldfolk - MÖRK BORG Class
In a world full of monsters, you are merely one more. Outcast from the worlds of humanity and beast, neither entirely one or the other, it is only your tenacity, ferocity, and cowardice that have allowed you to survive. You meet this brutal life head on with a hide knotted with scars and a fist like a bloody boulder.
Believe It is a Paragon playset about a group of apprentice mages. With the help of their mentor, they strive to learn how to use their magic and believe in themselves. The mentor and apprentices will journey to different wondrous locations, take on foes, and learn from one another.
Believe It! is a playset for the Paragon roleplaying system. You will need a copy of Agon. Find out more at agon-rpg.com
The villagers of Stormlook are at their cliff’s edge. One of their own went missing. Another turned up dead. Their fish stocks are dwindling, and they’re hungry to blame one group: the selkie, a people who can transform between human and seal.
Stormlook's leader asks for your help to traverse the Captiva Icemark, a perilous ice shelf, and establish contact with the selkie. Will you swear upon iron to complete this journey and bring peace between both communities, or will you succumb to the icy depths? Play to find out.
Module features
Contained within are a series of supplemental playbooks and game assets for playing out a campaign of Blades in the Dark in Skovlan or with Skovlan characters.
It includes
Know that this is a fan created project and not associated with John Harper or Evil Hat in any way shape or form.
playbook created for BitD.
A manipulator of essence and force