At it's core, .dungeon is a game about interacting with the other living and breathing people that are still clinging to this abandoned mmo. One of the last sections of the book includes tables for creating these Players Unknown (or PUGS). Including tips, hints, and ideas for sparking conversation, fleshing other players out, and even helping them fulfill whatever it is they're still here to accomplish.
.dungeon//remastered, like its predecessor, is a game with a defined ending. The entire party tracks a shared pool of HP, called Sync. This represents their bonds to the game. One of my favorite parts of this system is that you can never know when your game will come to an end. It creates this desire to make every moment count. To have as many meaningful experiences as you can before it's time to move on
Everything works by the rule of threes. If you want to accomplish a task, then your character will need to point to three things they have or know that apply. If they cannot, they take a Strike. Three strikes and they're out.
Characters To... is minimalistic but not freeform. It strips out the crunch and the majority of rules found in most TTRPGs to allow for a focus on characters, story, and immersion. You know what your character can do at all times, so if you are a sword fighter, you know you won't "roll a 1" and suddenly become incapable.
Characters To... has less rules to let you do more with it. Character creation is all about Stuff & Things (I literally couldn't think of a better phrase for it). These are broken into categories for organizations sake, but they are EVERYTHING that makes up your character. What they know, what they can do, who they know, how they were raised, where they were raised. All the bits and pieces of your character lend to their experience and make them more capable.
Vultures is a game that puts players in the position of bounty hunters in a post-mecha world, hunting down the rogue pilots and soldiers that refuse to turn in their license and submit to the new Space Mom mega hegemony. The universe and its people are shaped by Before, the war where massive war machines, sinister warminds, and the mechs that walked the stars, caused massive, planet-wide destruction and left the universe in a mess of mecha wreckage.
How long before you make a choice?
How long before you rebel?
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This game functions on a simple, sturdy background. Roll d20 and try to get over 10. You build your character out of skills, a background, and develop them with relationships, each adding bonuses to your rolls.
Diceless, Spirited-Away-Inspired. Only a blade can harm Fae. And Fae believe all lies until given evidence to the contrary.
In the Quick Start Version you’ll find:
- Streamlined system is based around a 3-stat D20 Roll-under. Friendly for newcomers and families, while still being rich with atmosphere for veterans looking for a new world to explore. - 6 character classes with a wide range in fairy tale abilities. Loaded with random tables to generate characters and outfit them with adventuring gear, storybook trinkets and quirky weapons.
- A Sample Bestiary of fairy tale foes to get you started.
Mechanically, This game follows in the footsteps of some great creators in the NSR and OSR spaces. Lots of inspiration was taken from The GLOG, The Black Hack, Mausritter, Cairn, Into The Odd and others to create a Gritty Pretty fairy tale adventure game all it's own.
IN THE BLUE DESERT, FAR FROM THE DOME CITIES, COLONIAL MARSHALS KEEP THE PEACE. They're the law even now, 200 years after Mars was (barely) terraformed and Earth suddenly went dark. One year ago, Martian ruins were discovered far under the deep desert, and now you have a gold rush on your hands...
Chain convoys are desert-capable multi-car train-like vehicles that don't require tracks, run by a loyal AI. Your team of Colonial Marshals have one as a mobile base, so you can come to the calls for aid from the scattered folk of the blue desert.
The Children went into this dangerous place to stop the Shadows corrupting your home. They can’t see the Shadows leading them astray.
You can. You're the cat they feed and groom.
THEY BELONG TO YOU, NOT THE SHADOWS
Content Warning: harm or the threat of harm to children and cats
Content Warning for This Game: harm to children The world is a creepy place, if you scratch the surface. Luckily, you're one of the things that go bump in the night yourself.
If only other monsters would leave you alone.
In Soulless Children, you play immortal dark-eyed children, escaped from Neverland and damaged by the ritual that took their soul and granted immortality. Take that, Peter Pan!
Based on the acclaimed rules-light horror game Liminal Horror, this game provides a new way to experience weird horror.
A jartown is an isolated area of spacetime that was cut out of our reality. Most jartowns consist of a small amount of space (enough for a suburb or town) and a loop of several years. Jartowns become more magickal and horrific with each loop, creating madstones.
Madstones are small things, from actual stones to human organs, infused with concentrated, distilled magic. They're secretly coveted by the wealthy.
In this tiny 24XX-based tabletop RPG, players are breakers, desperate folk from the occult underground who find a way into the jartowns, hothouses for magick, to perform errands for the ultrarich Archons.
At the heart of the Grey Zone lies the planet Exaltation, your home. It is the only habitable planet in the system of Deviance, ruled by the Quantum Circle, a group of mages that view the Goddess as a force of chaos. Everyone is free to use whatever substances they please, and hedonism is rampant.
But only here can you see a threat so powerful that it echoes back from the future, and only here can you stop it. If you fail, magic is doomed, the Goddess will die, and the cold war between the Confederation and the Meritocracy is going to turn very, very hot indeed.
With the power of the River of Stars and the Cosmic Deck at your fingertips, and a little luck, may you prevail!
The River features:
A Game of Surreal Revolution Against Dreamlike Oppressors
Your future selves and the locusts with the faces of human children assure you that after tomorrow, it will be too late. Tomorrow you will be declared illegal because of your body shape, skin color, beliefs, heritage, choice in lovers... It's time to fight back. Otherwise, you'll be facing tyranny, forever.
Expect to find a family, shake hands with aliens, punch your friends and your enemies, and try not to let the loneliness of space get to you so bad that you give up on your mission.
Space legs is a Powered by the Apocalypse game currently in playtesting
Light Eaters is a campaign-style role-playing game for three or more players, telling the story of the last city hurtling towards an inevitable end. Players take the role of Light Eaters, near immortal post-human beings watching helplessly as humanity as we know it comes to an end, fighting back against the Authority and the effects of their own Degeneration. They decide for themselves what matters, and what they take with them into this new world.
Light Eaters is designed for a campaign of 8-12 sessions of 3-4 hours, with a system that drives you towards an open ending.
A game of intrigue and working together
You are in a maze. You don't know why you are here, or how long you have been here. As you work your way out of here, you have come to realize that there is something following your group. You need to make sure you’re in a secure place each night before you can rest. Use a unique system that represents the cost of pushing yourself too far and work together to escape.
Design encounters and challenges to make your characters confront uncomfortable truths about their life before the maze. Explore a world different but not entirely unlike your own while your characters learn and grow.
[BXLLET> is a game about systems of violence and power in a world rebuilding itself. As wandering gunslingers, you'll travel the world and do what you can to help the people you encounter. You'll become more powerful the more bullets you carry, but you'll also struggle with the responsibility that power carries with it. Violence will come easily to you, but can you feed crops with rivers of blood?
This game deals with issues of gun violence, exploitation, and apocalypse, and those sensitive to those issues should go into this fully aware. It's not a game for fascists, bigots, capitalists, or their lackeys, and shouldn't be approached from a perspective that boils the complexities of the world into "good guys with guns vs bad guys with guns."
We Own The Night is a 2-page TTRPG where Players take on the role of Werewolves sent by Nature to destroy the necrotic forces of corruption.
This game is Illuminated by LUMEN, based on the LUMEN RPG system .
This TTRPG requires no additional materials to play and is perfect for:
Project Cassandra is a tabletop RPG of the Cold War, of secret government projects and the search for super-powered individuals by those on both sides of the Iron Curtain. It tells the tale of a classified research project into precognition that not only succeeded but predicted a cataclysmic event that could upset the delicate balance of power between East and West. Hindered by government bureaucracy and the machinations of a global conspiracy the subjects of Project Cassandra take it upon themselves to prevent the world from descending into nuclear Armageddon.
The Precognition Engine that powers Project Cassandra places the psychic abilities front and centre - from detailing scene details in advance to assigning skill ranks as fate determines they are important and manipulating probability to tip the odds in your favour.
The Cat Hack takes the OSR rules of The Black Hack (1E) and modifies it to work with a minimalist setting where the player characters are all cats!
Humans are frail creatures. Most of them aren't equipped to deal with the supernatural. That's where cats come in!
Only cats can see the threats. Only cats have the spells and abilities to deal with them. Once they're done with their nap, of course!
The game features four kitty classes: Battle Cat, Lithe One, Shaman Cat, and Pretty Kitty. While the Shaman Cat specializes in magic, all cats have access to spells!
In this game players take on the roles of Keepers, the few who dare to venture near or into the Temples of the Old Gods. The game is based on Caltrop Core, using a d4 pool system to aid exploration into fragments of the Old World, anything from a busy city street to a school or a hospital.
All this in search of Relics, the sources of the Curses afflicting each Temple. Once cleansed, they can grant powerful boons... if you can survive their Curses long enough to find them.
Songbirds 3e is a tabletop roleplaying game about undeath, supernatural powers, and the blue dreams of the moon. In the game, you create a strange survivor of the world who was chosen (or cursed) by Death. Spirits aren't able to pass on to the afterlife and grow monstrous with each passing day. You know the songs to send them on. You have the abilities that help you find them. You are the canary in the coal mine.
FRAGNAROK is a short-form tabletop role-playing game about Vikings encountering alien technology and dying gloriously!
To play, you'll need: - This manual - 2 or more Vikings, plus someone to act as Odin - A few 6-sided dice (or a free online dice-roller)
MISSION: LIVE - THE RUSKVAN INVASION, A war drama about a guerrilla that is the last stand against an army of mechs.
Based on the "Professional Level" system, it is easy to learn and uses only six-sided dice. Play a guerrilla managing the last resources of the Resistance in Missions against giant mechs of different types.
Mendicant Spell Vixens is a 153 page tabletop roleplaying game about foxes breaking into ancient dungeonesque henhouses in order to steal chicken.
It's built to take maybe ten minutes to learn or teach, but also to serve up a satisfying platter of challenge and crunch in oneshots or campaigns.
Some of the big inspirations are Into The Odd, Slumbering Ursine Dunes, and Deep Carbon Observatory, but if you're used to D20 or other OSR, you'll definitely be comfortable here.
Play as the Santa Corps, supernatural beings who seek to uphold the original mission of Christmas: benevolence, charity, and terrifying the rich to dismantle the corrupt systems they use to oppress those in need.
20 pages, play with a deck of cards and 10-sided dice
Destroy all Dungeons! Death to all Dragons! is a game about rebellion, resistance, and revolution. It was created for the RPG LATAM JAM 2022.
In this game, the player characters are dwarves who escaped from enslavement from the dragonlords and now fight to free others who are still enslaved, and to take back their treasures and their lands. In the past, the dwarven society was rigidly hierarchized in classes, divided by clans, and guided by strict religious dogmas; but today the dwarves are all equals, accepting neither gods nor masters above them.
Practically no original rules were created for this game. Instead, it adapts the rules of various games written by fellow Latin American game designers.
The rules of this game are designed to be modular: you can, for instance, use only the combat rules found in Chapter II, but not the crafting rules from Chapter III, or exchange one or all of these modules for others you may prefer. To play using all modules, the players will need dice with 4, 6, 8, 10, and 12 sides. No 20-sided dice are necessary.
Welcome to Yōkai Hunters Club. A rules-light TTRPG about hunting down mythological Japanese creatures known as yōkai in the hot summer of 1995 with your friends.
Yokai Hunters Club is a self-contained tool for any Storyteller to create a small sleepy Japanese summer adventure to regain something lost.
Something was taken from the players. Each of them friends within a small neighbourhood. But as the hot summer days turned to hot summer nights something was stolen by Yōkai.
A precious book?
A family pet?
A younger brother? Whatever it may be, it's up to the kids to save the day! But better do it fast, the shadows are lengthening and if night comes, they could be cursed or worse, spirited away to the world of yōkai, never to be seen again.
Invasion of the Third Kind is a game focused on sci-fi horror tropes from the 1980s, as aliens have come to Plainville, IN in hopes of conquering the world. With your group of friends, work to discover their secret plot as they infiltrate all levels of the local government and seek to take control, or as they overrun and enslave your town. With six character types, six alien types, six plots, and the innovative Alien Influence and Plot Twist systems, this game can provide hours of over the top fun for any roleplayer--regardless of experience.
Praise for Invasion of the Third Kind: "Fun, evocative distillation of PbtA-style games into a quick pickup adventure that concisely encapsulates its genre." @Tintenseher, mini ttrpg jam
EMPIRE OF ETERNAL WINTER
“Thundar was divided after The Winter War into three great factions. All of them disputing The Crown of The True-Queen. A three-front war is drawing near...”
· Pamphlet full fantasy-game.
· Choose between: Barbarian, Hunter, Sorcerer or Beast, and take a Secret.
· Six-sided dice only.