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Rapid Prototyping: Game Design (SS16)

Some Level Design Experiments, part of Rapid Prototyping - Game Design (SS16). Based on the games of the last semester:

  1. Create a level design environment (incl. tools & tutorials) for your old game
  2. Create new levels for your old game
  3. Create new levels for the other games

Participating students:

  • Paul Adlung
  • Jessica Boerner
  • Fabian Nosko (submission failed)

Lecturer:

  • Csongor Baranyai
Remake of This is you
Play in browser
rework of "this is you" created in gd4 ss16
Other
WebGL version of my game
Play in browser
Play in browser
rework of exit in gd4 ss16
Other