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Rapid Prototyping: Game Design (SS16)

Some Level Design Experiments, part of Rapid Prototyping - Game Design (SS16). Based on the games of the last semester:

  1. Create a level design environment (incl. tools & tutorials) for your old game
  2. Create new levels for your old game
  3. Create new levels for the other games

Participating students:

  • Paul Adlung
  • Jessica Boerner
  • Fabian Nosko (submission failed)

Lecturer:

  • Csongor Baranyai
Remake of This is you
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WebGL version of my game
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