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a collection by Neverdusk · last updated 2021-10-17 17:07:13
Fend off the forces of darkness to protect Sunlight City.
Strategy
Play in browser

A 2D tower defense about stopping the forces of darkness.

Team project for Godot Wild Jam #38, for the theme "Solarpunk". Collaborated in a team of 3, alongside a programmer and an artist. Performed composing duties. 

The project was completed within a 10-day time limit.

Made in Godot (GDScript). 10/2021.

Grow an evil pumpkin!
Role Playing
Play in browser

A 2D farming simulator about growing a cursed pumpkin.

Team project for Mini Jam 89, for the theme "Pumpkin" and the limitation "Base your game off of a myth or legend". Collaborated in a team of 8, alongside three artists, three programmers, and a sound designer. Performed composing and narrative design duties.

The project was completed within a 72-hour limit. 

Made in Unity (C#). 09/2021.

Solve the murder of Patrick Von Petrova.
Adventure

A 2D click adventure following Detective Suzanne Quinn.

Team project for Narrative Jam 4, for the theme "The Tomato Incident". Collaborated in a team of 4, alongside a programmer, artist, and sound designer. Performed composing duties.

The project was completed within a 10-day time limit.

Made in Unity (C#). 09/2021.

Space bee's human trials
Platformer

A 2D puzzle game about a human test subject.

Team project for Major Jam 4, for the theme "Cosmic" and the limitation "The Player Must Cheat". Collaborated in a team of four, alongside an artist, a sound designer, and a programmer. Performed composing duties.

The project was completed within a 7-day time limit. 

Made in Clickteam Fusion. 08/2021.

GIF
An intense puzzle-platformer about pizza!
Platformer

A 2D puzzle platformer about making pizza.

Team project for GMTK Game Jam 2021, for the theme "Joined Together". Collaborated in a team of four, alongside two artists and a composer / sound designer. Performed programming, level design, and asset implementation duties.

The project was completed within a 48-hour time limit.

Made in GameMaker Studio 2 (GML). 06/2021.

A 2D Puzzle-Adventure in space!
Puzzle

A short comedic click-adventure.

Team project for USC Games. Collaborated in a team of three, alongside an artist / co-designer and a remote composer / sound designer. Performed programming, co-design, project management, and engine-side asset implementation duties.

The project was completed in a rigorous 4-month time period. Scheduling included strict milestone deadlines and producer supervision. I collaborated with team members to maintain a realistic schedule, plan features, and meet deadlines.

Made in Unity (C#). 02/2018 - 05/2021.

A short simulation prototype about people.
Interactive Fiction

A prototype simulation of people and mental illness.

Solo project for USC Games. Was tasked with creating a social experience that could have a real-life impact on players. Performed programming, design, and art duties.

Made in GameMaker Studio 2 (GML). 2018.

Break through walls to explore a varied table.
Puzzle
Play in browser

A pinball game where every board is interconnected.

Solo project for USC Games. Was tasked with creating an original variant of pinball, individually. Performed programming, design, and art duties. 

Made in Unity (C#). 2018.

Sort books with a bow and arrow.
Action

A game about stacking books with a bow.

Team project for Ludum Dare 42, for the theme "Running Out of Space". Collaborated in a team of two, alongside an artist. Performed design, programming, and testing duties. 

The project was completed within a 72-hour time limit.

Made in GameMaker Studio 2 (GML). 2018.

A small experimental audio world, including crossfading tracks and multiple areas.

A relaxing soundscape across a small world.

Solo project for USC Games audio class. Utilizes custom audio engine with cross-fading and spatial audio to prototype a world map soundscape. Performed programming, level design, and music composing duties. 

Made in GameMaker Studio 2 (GML). 2018.