Itch.io games that have been featured on the Talkin' 'Bout Tiny Games 'zine. Done for the joy of the games.
"Part the childish joy of mashing the keyboard, part an exploration of negative space, and part a guessing game show[.]"
"Have you ever looked at a video game and known you were going to love it? [...] It’s playful, you get to romp around and explore and make friends and help people as you please."
"The real focus of the game is the audiovisual experience, with cheery chiptune music and a colourful pixelated aesthetic combined with a day/night cycle." [Full issue here.]
"You are given a survey that asks about your habits. Who wants to know the answers to the questions, though? And why?" [Full issue here.]
"Staggered, minimalistic. A woven thread of story and rulebook. An unfolding story, room-by-room, of exploring a house you really shouldn’t." [Full issue here.]
"Driving at 3 A.M. with bleary eyes, with the entire world seemingly dead to your presence." [Full issue here.]
"It’s an enthralling game that succeeds at giving an occasionally tense but simulataneously heady experience for those whose tastes lie in that direction." [Full issue here.]
"[A] serene unveiling of some slightly fantastical worlds in all-around soothing exploration." [Full issue here.]
"Dialogue and narrative choices work to immerse the player into the atmosphere of the tiny world. [...] Deals with themes of memory, regret, and self-improvement." [Full issue here.]
"Pure discovery and curiosity in exploring the game and a delightfully surreal world. [...] A uniquely beautiful aesthetic central to the studio’s visual style." [Full issue here.]
Charming phone investigation game exploring queer identity with a lot of heart. [Full issue here.]
"Limited-palette, open-ended interactivity, and simple treasure hunt for secrets lends a sense of child-like playfulness." [Full issue here.]
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"[Y]ou double over associations and worm your way around the various objects [...] has the feeling of “what in the goddamn?” that comes with the wonderful, weirdest dreams." [Full issue here.]
"It draws you straight into its procedurally-generated world, where the islands are scattered with beautiful and fantastical colours, mountains, valleys, and landmarks, along with a bright moon or sun in the sky." [Full issue here.]
"Exactly what it says on the tin." I, for one, fully support Mr. Mayor in all his endeavors. [Full issue here.]
A relaxing idle game about taking care of charming, quirky, and occasionally rare plants. [Full issue here.]
"[A] quietly solemn game about survival through depression, and how relationships can bring comfort in mutual suffering." [Full issue here.]
"[M]inimalistic meditation on what it’s like to visit a gallery alone." [Full issue here.]
A delightful romp of an 80s' teen movie parody. Unleashed my inner gossip. [Full issue here.]
"[P]erfect as a introduction to Bitsy [...] Calm and meditative." [Full issue here.]
A short and punchy game about pulling knowledge out of your ass. [Full Issue here.]
"The game is colorful, stretching the typical color palette for Bitsy, but the look is charming rather than confusing." [Full issue here.]
"While very simple, the game’s aesthetics are beautiful, and allow the player to take their time and make their way through the world at their own pace." [Full issue here.]
"Sojourn is a meditation on exploring the surroundings around you through the form of walking around the forest. It’s a good 10 minutes to clear your mind, with some bits of text talking about the surroundings."
"You gain insight into a bit of [the passengers'] lives, all illustrated with some beautiful pixel scenes that show the quiet tragedy each carries." [Full issue here.]
"The entire tone and language of film noir is carried through to the incongruous setting and played dead straight, creating funny writing that’ll make you want to click on every object that you can just to hear what Rhubarb has to say about it." [Full issue here.]
A charming game that nails its period and aesthetic. [Full issue here.]
Interactive Fiction about grief with a unique method of text procession. [Full issue here.]