Made in a week for Experimental Gameplay Project. Released on September 2011.
Made in a week for Experimental Gameplay Project. My first game, excluding unfinished or extremely terrible prototypes. Released on October 2010.
Developed sporadically over four months. My first release that was not created for a game jam. Released on November 2012.
Title was adopted and now used by Lee Williams and myself to designate the games we developed together.
Made in nine days, originally meant to be the playable arcade game in Spirits of Xanadu. Decided to release it separately as it's not fit to be a plausible, and replayable, arcade game. Released on July 2013.