Every game I've made for a jam or dev challenge, both by myself and with others!
Developed for the first ATX Game Makers game jam in Jan 2023
Made for a tiny jam hosted by my college's game development club.
Made for the AntonJam with an online friend on art. A short dungeon crawler themed around AntonBall characters and enemies. Not the most polished, but it ended up being pretty fun!
Made for GBJam 2019, it's my proudest game jam work yet. Having 9 days spanning 2 weekends sure is a LOT nicer to participate in than 48 hours. Ultimately, this game has got some neat design talking points that I'm very glad to have in my portfolio!
Made in collaboration with a friend (https://brickbat.itch.io/) for Global Game Jam 2019. Pretty limited, but it's got a good vibe, which is what we were going for.
This game was made for Devtober 2018. Ultimately, I overworked myself during this time, and overscoped the game. It was a good lesson in managing and adapting scope for limited amounts of time.
Made for GMTK Game Jam 2018 with https://seltzy.itch.io/
A lot of the game feel turned out about how we wanted it, though there are definitely some clear flaws/rough edges. The short parry window isn't properly explained, either. All in all, though, it has some nice ideas and a good variety of uses for the shield.
I worked on this with two others from my game dev club (one of whom is https://seltzy.itch.io/) for Global Game Jam 2018. I did all the movement programming, and I'm proud of how that turned out. Now it just needs a proper tutorial..
My first jam game, made for Ludum Dare 40! I was sick, so I could only work half the time I normally would, but despite its simplicity (and lack of sound) I'm proud of how it came together in the end, with a fair bit of replay value as well!