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My Portfolio

Big chad fireman climbs a huge tree and Saves the Cat!
Platformer

Developed in 48 hours for a GameJam. 2D platforming game with a focus on particles and pixel art. First time coding with Unity3D and developing in a team. Worked in both the level and sound design.

Sigma skelly is the last surviving man kills all disease and pestilence with a flesh shotgun!
Shooter

Developed for a Game Jam and continued as a personal project. 2.5D Doom-style first-person-shooter. First time coding with Unreal Engine 5. Designed, developed and programmed all aspects of gameplay, levels, and sounds.

Ace Combat-inspired prototype. Destroy all targets.
Action

Developed for the Godot Wild Jam. 3D Arcade Air-fighter with focus on PS2 style graphics. Worked as producer, designer and developer, designed and implemented textures and game feel. Current executive producer and marketing director of the resulting studio formed after the development.

Você consegue chegar no chefe rato?
Platformer

Developed for a GameJam. 2D platforming game. First time coding with the Godot Engine. Programmed all aspects of gameplay.

Cat escapes the box and fucks scroggingoger up
Puzzle

Developed for a Game Jam. 2.5D puzzle platformer with a comical focus. Designed and developed gameplay in Godot Engine. 

A game that uses the theme "Assemble Disassemble" on it´s overall interpretation.
Action

Developed for a Game Jam. 2D arcade spaceship fighter. Designed and Programmed all aspects of gameplay.