Developed in 48 hours for a GameJam. 2D platforming game with a focus on particles and pixel art. First time coding with Unity3D and developing in a team. Worked in both the level and sound design.
Developed for a Game Jam and continued as a personal project. 2.5D Doom-style first-person-shooter. First time coding with Unreal Engine 5. Designed, developed and programmed all aspects of gameplay, levels, and sounds.
Developed for the Godot Wild Jam. 3D Arcade Air-fighter with focus on PS2 style graphics. Worked as producer, designer and developer, designed and implemented textures and game feel. Current executive producer and marketing director of the resulting studio formed after the development.
Developed for a GameJam. 2D platforming game. First time coding with the Godot Engine. Programmed all aspects of gameplay.
Developed for a Game Jam. 2.5D puzzle platformer with a comical focus. Designed and developed gameplay in Godot Engine.
Developed for a Game Jam. 2D arcade spaceship fighter. Designed and Programmed all aspects of gameplay.