Check out the experiences I went through on the original run of "Sylver's Itchin' for Indies" - a special monthly livestream dedicated to showcasing independent games found on itch.io!
Watch the collection of streams on my Twitch channel. - https://www.twitch.tv/collections/7InlIWA13RWCWQ
Photography games. Can't get enough of them. I totally blame Pokémon Snap.
This one is pretty solid, and seeing it powered by Godot makes me wanna go download it and mess around a bit!
Anyways, this game is super comfy, you go at your own pace, and I love that it keeps a reel of your shots in a folder after you wrap things up.
Short and sweet, and works oh-so-well. I can totally see this being a full game that would be enjoyed by many. But even in this state, it's pretty solid.
I like games like this where you're just roaming about on a typical adventure in a familiar-ish town. The characters are all pretty interesting in their own right, and it's very nice to dive into conversations with them and see what they really like. Still gotta finish it, but it's really great so far!
Also, I find some of the MC responses funny, especially the ones where we try to find Ace. SAVE THE PUPPER!
Jeez, this game is interesting in so many ways - I dig the gameplay, it can get pretty fast and furious, and the extra mode where it becomes like an action-adventure game? That was pretty crazy.
I love me some photography games, and Tokyo Snap was so charming that I actually went and picked it up on Steam just to play more than just the demo on the stream. Very smooth gameplay, and the character designs are very nice!
Beautiful 2D pixel art, very addictive gameplay, definitely something I could see myself playing a lot of in my spare time.
A very fun little game that really leaned into its use of motion control. I couldn't use my Joy-Con on my PC (no Bluetooth connectivity), but I replicated it well with my Steam Controller and it was pretty fun!
A very sweet VN that mixes it up with with rhythm game mechanics with a main character that's endearing. Also, hella gay.
A game that is just absolutely magnificent in its design and sheer "how the hell are they doing this?" moments.
Sonic fangames have always been an enigma to behold, and this one definitely scratches that 2D itch with great passion shown through inventive level design, great music, and the Sonic speed we've come to know and love.
Brimming with potential to be a fantastic experience, Crumble's demo delighted me with a lot of breathtaking setpieces, had me blown away by its graphical detail, and it was fun all the way through.
Filled to the brim with emotion - the art is beautiful and helps to flesh out the world of the VN, the conversations definitely feel real, and I gotta give props to the UI/UX design - that Macbook navigation was so spot on, I thought it was legitimately a Mac I could tinker with!
It's bizarre, alright. This game certainly has a lot of potential, and it's about damn time that an indie WarioWare was being made. Looking forward to more weird microgames.
A sweet world of wonder with crazy robots and parkour action. I had a good time playing this one, trying to flex my freerunning skills and seeing how fast I could make it to the end.
Being completely honest, I was too much of a scaredy-cat to play this game the whole way through. But it has fantastic atmosphere which builds tension immediately.
This game was... interesting. It aped a lot from well-known survival horror games, and felt more like a parody. I was spooked at times, so points for that.
This is one crazy cube hotel. Very trippy and surreal as described!
A well-crafted adventure game with fantastic visuals. Very calming too, even as a Japanese ghost story.
Had so much fun with the dialogue, the music, and the gameplay. It's definitely a game I highly look forward to in the future.
This game is so frantic and fun. Really enjoyed how creative the levels were, and the added Proletaricat missions were awesome.
This game is so comfy. Flying around in the sky without a care in the world, and the art style is pretty great too! More gameplay would be appreciated, but the demo definitely makes me want more.
Really enjoyed this game - the 1-bit artstyle is honestly fantastic, and the multiple runs were quite fun. Made it as far as floor 8.
Lots of potential and promise here, but it needs more work. For a proof-of-concept, I like what the developer is trying to push for.
Had a chance to play through it - needed help from the dev for a sequence that was initially indecipherable, and had me stuck.
The game definitely has an air of mystery to it, and had me feeling a bit off since there always seemed to be something hidden. Platforming was a bit slippery in places, and took multiple tries, but it was definitely something admirable from a first time developer.
Had a lot of fun with this one - really had me bobbing and weaving through levels, and also trying to be stylish. Would love a full version to come out.
An outright attack on the senses, a bullet heaven (that sometimes feels like hell), but it feels oh so good!
A short game, but it is definitely something I can see myself playing on a phone when I need to kill time.
An absolutely beautiful game - looks inviting, the characters are charming, the humor is spot-on, and the RPG mechanics work very well. Can't wait for the full game!
A fast-paced assault on the senses as you climb higher and higher, slashing up more and more enemies along the way. Music is awesome.