Games made for TriJam contests, in which games must be made in 3 hours or less. Pretty unpolished games, mainly made as stress tests.
The jam's theme, "upgrade your weapons", immediately brought back memories of playing Engineer in TF2, which inspired the scrap-grabbing mechanic of this game. Frustratingly it took roughly 4 hours to develop AA. Those hours were not used particularly well - I was completely out of shape when it comes to Unity2D and about half that time was spent looking up tutorials for complex systems like "top down movement". I debated whether or not to even submit it as it's rough as all hell, but the trippy vector aesthetic was too hard to resist.