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TriJam Games

a collection by DancingEngie · last updated 2024-06-17 20:20:49

Games made for TriJam contests, in which games must be made in 3 hours or less. Pretty unpolished games, mainly made as stress tests.

If they're buying, we're selling.
Action
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You'll be a sitting duck if you don't grab their parts.
Action
Play in browser

The jam's theme, "upgrade your weapons", immediately brought back memories of playing Engineer in TF2, which inspired the scrap-grabbing mechanic of this game. Frustratingly it took roughly 4 hours to develop AA. Those hours were not used particularly well - I was completely out of shape when it comes to Unity2D and about half that time was spent looking up tutorials for complex systems like "top down movement". I debated whether or not to even submit it as it's rough as all hell, but the trippy vector aesthetic was too hard to resist.