These are some highlights, picked by Gamkedo Club founder Chris DeLeon, from among the 115 submissions to Gamkedo's optional giveaway promo which was coordinated in official connection with Extra Credits Holiday Jam (all 217 entries). Creators of all games below were contacted, and provided permission for their projects to be featured in this collection.
The games below were not developed by Gamkedo Club members. These were made externally, as part of Extra Credits Holiday Jam, although most are compatible in many ways with Gamkedo's approach. The biggest difference, of course: all created it in a jam time frame, rather than spread out on 1-5 month part-time schedules.
In no particular order...
This game is all about the lingering slo-mo before rapid action, like seen in 300, RDJ's Sherlock Holmes, or The Matrix, but if it were on NES :)
A well-designed narrative metaphor puzzle platformer, about a serious topic though handled in an accessible way.
I recommend checking it out. Clever core mechanic, good level progression putting that to good use, and neat take on the theme.
It's simple and silly, but that can be a good thing when done this well. The physics crashes reminded me of good times playing Joe Danger.
The theme was "Present" - which most people did as "gift" or "now" but some folks did it as "to present" - the latter is quite tricky to turn into gameplay. Here's an entertaining take on that interpretation.
This game is pretty hard, but it's also pretty rad, so you won't mind so much needing to practice to advance.
This duo took the "present" theme not only as the core concept, but also as the format. The game is literally a PowerPoint file, and what to do with it. It's an inspiring idea.
Strong visual style, throwback gameplay, all around solid execution.
Be a time wizard! Fast forward and rewind time of objects to reverse pollution, unchop trees, adjust people's ages... to help maintain a balanced ecosystem and population. What a cool concept.
Plays like a classic arcade action game, plus has a solid presentation. I'm not good at it, yet still have fun playing it, and if anything that probably captures an appropriate sense of overwhelm for the situation.
Really impressive graphics for jam scope. It plays well, too. The team did a great job establishing a rich sense of environment very economically with a limited number of models and effects.
Well-scoped retro exploration, with really catchy classical Christmas chip tunes.
It's a Diner Dash-style, except you're taking orders to prepare custom cards. Excellent mix of details to pay and types of interactions help it feel authentic.
Stylish visuals, snappy gameplay, captures well the tone and feel of an exciting moment in a samurai flick.
This horse is so floppy!