Games featured in This Twitter Thread I made. Will be updated as necessary.
There are a wide variety of game styles here, some are heavy narrative, some only have mechanics, some are face-paced twitch games, some are slower meditative ones, some last 5 minutes, some last hours, some are expensive, some are free.
I have played (But not necessarily finished) every one of these. They all have a certain level of polish and I think they are all good and interesting. I also think you should try some of them, even if they aren't your cup of tea. Maybe you'll find a new cup of tea.
A visual novel that is also a huge jerk. I'm legitimately not sure if there are good endings to this thing.
Exactly what it sounds like... Except it's half breakout.
A 1-button physics-based reflex game about (not?) getting sliced to pieces.
An edutainment game from an alternate universe. Thankfully it comes with an encyclopedia.
Starts off being like if Super Hexagon was nice to you, and ends up being something completely different.
A short story game about talking to patrons at a bar. Each character is represented by an instrument.
An action roguelike with some fun sprites that uses rhythm game mechanisms for combat.
A surprisingly detailed Mr Potato Head clone.
A very good Groundhog Day/Zelda mashup. Not bad for what started as an Adventure Time fan game.
A Twine-based virtual pet game that removes all the tiresome waiting. Every choice you make helps your egg baby grow and change.
A collection of tiny mechanics puzzles like something out of 2003. The sketchy art style is fantastic.
A one-button, co-operative infinite runner designed for Makey Makey enabled high-five controls.
A take on a point-and-click adventure, with some funky casual puzzles and a perplexing multilegged protagonist.
A perfect followup to Real Human Basketball. You play with to nine other people, frantically building a sexy robot partner for a giant monster before it destroys the city in a lonely rage.
A game about a giant space bee, polinating stars and talking to planets.
A curling-meets-connect-four game for 1-4 players. Lots of good little touches in this one, Options show up as posters on the wall, there's a peanut gallery of sassy stickmen, and rocks that land off-target get eaten by an alligator.
Looks like a mobile physics puzzle game, where you play through a series of screens, each one giving you a rating of 0-3 stars. It's actually an open-world platformer with some tricky puzzles, and a map that refuses to make sense.
A point-and-click narrative game where you guide each character as they walk through an apartment, commenting on its contents.
One of my favorite games of all time, it's a platformer, but instead of jumping, you invert gravity. It's done in a pretty authentic C64 style with one of the best soundtracks this side of Supergiant Games.
A mindscrew. Trigger warning for some pretty brutal domestic violence, I think it's metaphorical, but I haven't figured out for what yet. You control how scenes progress by choosing who speaks next, which I thought was cool.
Luminous Corridor feels like an unethical government experiment.
Glitchhikers is about long road trips and wandering thoughts.
A game about a tentacle monster.
A relaxing puzzle game about new perspectives and removing clutter.
An arcade beat-em-up you probably shouldn't play it at school kids! There's a neat mechanic where different attack types give you different resources.
A very tightly designed bullet hell shooter, every enemy and bullet seems meticulously crafted, and the mechanisms feel very good to master.
A cool hard scifi detective story with a lot of cool human stuff to it, that's definitely worth attention.
A split screen game for two players, or one player with two hands. One of you can double jump, one of you can push boxes.