Games featured in This Twitter Thread I made. Will be updated as necessary.
There are a wide variety of game styles here, some are heavy narrative, some only have mechanics, some are face-paced twitch games, some are slower meditative ones, some last 5 minutes, some last hours, some are expensive, some are free.
I have played (But not necessarily finished) every one of these. They all have a certain level of polish and I think they are all good and interesting. I also think you should try some of them, even if they aren't your cup of tea. Maybe you'll find a new cup of tea.
A short-but-tricky arcade RPG that mashes up Undertale combat with Flappy Bird to make for a really neat abstraction of fighting monsters.
A dating sim about wrestlers. First you design your costume. Then you go to a speed dating event and have short but meaningful conversations with a bunch of potential partners.
A visual novel where you play a romance option in a dating sim, who is very much not into that. It's pretty short, but the character designs are on point.
A sim game about going from a lowly peasant to ruler of the land. At first I thought it was a joke about how such a thing is impossible, but then I realized it is simply VERY hard.
A collaboration by a bunch of different game makers, where you have to overcome various challenges to get to the party atop a tower that is spooky.
An excellent example of a Bitsy game: A cool little exploration puzzle about buying potion ingredients.
A puzzle roguelike about working together as a team. (It is single-player, that confused me at first) It feels like a PuzzleScript game that was polished up really well. (This is a complement)
A neat little match-3 game where you have six swaps to make a match, letting you set yourself up for some nifty combos. There's also a neat poker mechanism to reward careful matching.
a local multiplayer game about hermit crabs fighting the crashing waves to get to the best shell.
Rough to play. Trigger warning for suicide on this one. But I think it's worth a play as an investigation of the way depression affects someone, and how loved ones can help.
An attempt at a 1-dimentional roguelike.
A resource management sim where you are predestined to lose everything. But how much can you gain before it all falls away?
A chill little point-and-click adventure that's all about figuring out how things are supposed to work.
A game where you're punished for moving, but rewarding for continuing to play.
A shmup with a missile homing mechanic that provides tension between dodging and shooting. The creator has iterated on this concept several times.
A game about constant self remaking. It's also a zany, cartoony space shooter where stuff goes wrong constantly and you have to deal as best you can.
A remake of Captain Forever.
A single player logic puzzle game, similar to Werewolf or Mafia. Try to use your limited time and resources to determine which of your crew is a murderous alien shapeshifter before you run out of crew.
A minimalist take on a shmup. There is one kind of enemy. You have exactly one bullet for every enemy you will meet, plus three screen-clearing bombs. You get bonuses for not letting enemies past.
An infinite, randomly generated 2-bit art museum.
An infinite runner that sees you running from security at the casino you just robbed. Your bag of cash has a hole in it, so you have to gamble as you go to keep your funds up.
This left an impression on me. There's a lot of disturbing stuff inside, but it kind of feels profound? It's survival horror with some dating sim about cute animals, so it's weird anyway.
Looks like normal Breakout until you realize the controls. Then it becomes a very satisfying physics puzzler with some good minimalist sound design.
Like a demake of Spy Party, played on a single computer. One of a couple dozen identical square people is Player 1, sneaking around, trying to poison the pies. Player 2 is a sniper, trying to stop them.
A remake of the hacking minigame from the Commodore64 game Paradroid, with the option to play solo or versus a friend.
A surreal flight simulator in memory of a lost grandfather.
Possibly the world's first car race watching sim? You stand around in a parking lot, eating pears and talking to your friends. I was kind of blown back by the attention to detail in this.
A bloody, fleshy mess of a game. It's also a joyfully excessive bullet hell shooter. The way upgrades work is neat, you summon them at will, once you've gained enough energy, and they stack if you're able to get a few in a row.