The most surprising ending for a sports game since Super Fire Prowrestling Special. Also the only football game I will ever enjoy (beside Mutant League Football).
Interesting take on the body horror genre through a mental health prism. The minimal visuals still convey an effective sense of dread.
I had one handshake since the beginning of the pandemic. It was incredibly weird, but not as funny as this game.
Unique metaphysical horror with excellent spatial manipulation in the vein of Dan Sanderson. Top-tier stuff.
More weird office-themed horror from the pandemic era. I’m gonna write something about this eventually… Highly recommended if you had the “pleasure” of enduring a videomeetng interview.
Few manage to make a passable SCP game, nevermind a great one. Here’s an exception. Short and effective.
By the numbers cult in the wood FPS and sometimes that’s all you need. Pure concentrated sleazy b-movie fun.
Tentacles. Weird take on Japanese folklore. Fluids. What’s not to like?
A follow-up to 10-103, this one really sets the bar higher with an excellent sense of details and witty inclusions of SCP lore. Nerdspartan singular retro 2D aesthetic initially reminds of early sidescrollers like Commander Keen or Duke Nukem, but distort it with survival horror-ish controls and a talent for grotesque creature design.
Short point and click horror adventure with amazing pixel art. I played Shiver before this which I thoroughly enjoyed and this previous title really shows a path of mastery of the genre between the two games.
I can’t get enough of vaporwave-ish dreamscape (or hellscape?). A compact little world worth your time between two sips of Arizona ice tea.
This short horror/sci-fi experience is packed with great ideas. Can’t wait to discover more from this promising dev.
Marble Madness meets yoga horror? Exhilaratingly weird and stress-inducing.
A great example of nostalgia-based glitch horror, a mechanic I especially enjoy. As a fan of Battle City (I played the hell outta of it as a kid), this one especially strikes home.
This is the official “Bambi Meets Godzilla” of video games. To say more would spoil the surprise.
Atmospheric platformer where you explore a cryptic lo-poly limbo. Relaxing like a stroll through a mist of ash.
I recently trained myself to not be intimidated by potential jump scares and thought I was now hardened. This proved me wrong in the best possible ways.
If my previous title w(H)ole is any indication, I have something for games about falling. This one is absolutely addictive—I repetitively fell through mental illnesses and crashed on padded asylum floor for nearly an hour.
I have to agree with Dread XP: Cornpunk is a great description of this game. The rough paintbrush aesthetic ended up growing on me and evoked the weird generation of QBASIC games. QBASIC-punk may actually be more precise? Recommended for the grotesque splatter and an interesting noisy soundtrack.
Get lost in a neural network-generated cityscape. Unfortunately, it requires a rocket-fuelled computer to run smoothly but this tech demo really induces some architectural uncanny valley syndrome.
Come for the oceanic deep diving, stay for the cryptic retribution and corruption of organic tissue.
It rides the current eco-horror trend with an interesting interactive twist. Amazing ambiance.
Non Euclidian FPS are some of my favourite things, especially when they are that beautiful. Soothing soundtrack to boot.
Masterfully exploits player’s apprehension. Would recommend a double-bill of this and Slide in the Woods.
This is the stuff: horrific misappropriation of childhood souvenirs and usage of space. Brilliant and recommended
Addictive roguelite/shooter with impressive minimal visual. The biohorror/cyberpunk feeling is definitely enhanced by the limited colour palette and the incredible pixel art.
As mentioned in my review of Haunted Cities Vol.IV, the literary aspect of Kitty Horrorshow really explodes in her recent work. This interactive novella confirms it with a singular vision of mankind annihilation through occult forces.
I really enjoy z_bill absurdist take on game design (Enter the Skinja is a personal favorite), and this HPS1 game jam proposition fully delivers.
In an economy of formulaic jumpscare games, this is the best one I played in a minute.