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almushel's contributions

a collection by almushel · last updated 2023-11-10 02:54:49

This is a collection of free games on itch that I have worked on as part of a team. My contributions have included programming (JS, C#), game design, sound design, and music.

For more about me and more of my work, see my portfolio.

Raycast based FPS made in HTML5/JS
Shooter
Play in browser

What I did:

Wall texturing, object sprite rendering, mouse input, custom cursor, hand sway, pathfinding, most collision code, enemy AI, image loading improvements, additional texture art, keys and doors (code, art, and animation), garbage collection, shadows, snow optimizations, HUD refinements, skybox, floor and ceiling distance gradient, level stats and transition, fog rendering, assorted bug fixing, enemy death animation

Play a sentient computer "glitch" that must escape the computer before being erased! (classic roguelike)
Role Playing
Play in browser

What I did:

Wrote systems with the Web Audio API for loading audio streams and buffers, defining and playing audio events, positional audio, and volume mixing by group (master, sfx, music) or event.

Turn-based, Side-Scroll'n, Ghost Shoot'n Action!
Action
Play in browser

What I did: 

Path finding, ledge hopping, ladder climbing, nav debug support, stylish cowboy hat, AI follow behavior, health bar and name tags, input refactor, movement cursor logic, aimer improvements, camera pan support, new platform collisions, tumbleweed improvement, cacti tweak, assorted bug fixes

RPG, expanding on Falldale
Play in browser

What I did:

Control improvements, Tiled integration (with Tylor), code refactoring (lock and key, item, treasure, weapon, minimap), additional rooftops

Witches in Smash TV meets Brave Little Toaster
Action
Play in browser
Gradius/R-Type inspired shmup
Play in browser

What I did: 

Designed and implemented sound effects for power-up activation, extra lives, and clear screen.

Music composition "Warp Speed."

Quest-based action RPG
Adventure
Play in browser

What I did:

Enemy spawn improvements, bat spawn and collision fixes, orc sprite randomization, state screen positioning

Metroidvania Labs
Platformer
Play in browser

What I did:

Player top collision, gravity fix, rate of fire control, shot reallocation on death.

A hardcore arcade platformer about a slime
Platformer

What I did:

Original music and sound design.

a short game for the first GMTK gamejam
Platformer

Contributions:

Original music composition.