This is a collection of free games on itch that I have worked on as part of a team. My contributions have included programming (JS, C#), game design, sound design, and music.
For more about me and more of my work, see my portfolio.
What I did:
Wall texturing, object sprite rendering, mouse input, custom cursor, hand sway, pathfinding, most collision code, enemy AI, image loading improvements, additional texture art, keys and doors (code, art, and animation), garbage collection, shadows, snow optimizations, HUD refinements, skybox, floor and ceiling distance gradient, level stats and transition, fog rendering, assorted bug fixing, enemy death animation
What I did:
Wrote systems with the Web Audio API for loading audio streams and buffers, defining and playing audio events, positional audio, and volume mixing by group (master, sfx, music) or event.
What I did:
Path finding, ledge hopping, ladder climbing, nav debug support, stylish cowboy hat, AI follow behavior, health bar and name tags, input refactor, movement cursor logic, aimer improvements, camera pan support, new platform collisions, tumbleweed improvement, cacti tweak, assorted bug fixes
What I did:
Control improvements, Tiled integration (with Tylor), code refactoring (lock and key, item, treasure, weapon, minimap), additional rooftops
What I did:
Designed and implemented sound effects for power-up activation, extra lives, and clear screen.
Music composition "Warp Speed."
What I did:
Enemy spawn improvements, bat spawn and collision fixes, orc sprite randomization, state screen positioning
What I did:
Player top collision, gravity fix, rate of fire control, shot reallocation on death.
What I did:
Original music and sound design.