For your final project of the semester, you will be using the Unity game engine to design a level for a platformer that follows 4-Step Level Design. The goal is to use the design of the level to teach the player what they should be doing and how. You will begin with the sample project provided by Brackeys that includes player movement controls and a virtual camera. Make sure to check out his tutorial videos—they're great!
All projects must use tiles and sprites to create a cohesive visual space.
“C” level projects will accomplish all of this using the built-in jumping mechanics and non-functioning obstacles that serve as placeholders. (Think about this Game Maker's Toolkit video on jumps in Super Mario World)
“B” level projects will accomplish all of this while also using incorporating non-functioning obstacles and moving platforms.
“A” level projects will accomplish all of the above while also including functioning enemies or obstacles that can harm the player and cause them to restart the level.
To turn in your final project you will need to do three things:
These are all due by the end of the day on Wednesday December 12th (the last day of finals).