New to Mothership?
Here's a selection of short modules appropriate for your first game.
See the short blurbs for more info.
[Prep weight scores are by Mothership standards which are very low by default]
[Difficulty is an approximate complexity/deadliness score for the players]
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Want more? See my Mothership master list.
Prep: Minimal
Difficulty: 1/5
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A straightforward black box retrieval from a casino ship with a lucrative optional objective. Mothership's equivalent of the classic "rats in a basement" quest.
My #1 pick for new Wardens and players as it has all the ingredients for a fun romp and isn't too deadly or confusing.
Map included.
Prep: Medium
Difficulty: 4/5
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A short adventure of horrific infection. The risk of exposure is constant and subtle, the side effects ghastly and likely terminal. Deadly.
A 23-page scenario that might last 2—3 sessions. Cut out the first third if you wish to shorten it. Includes maps and player handouts.
Prep: Light
Difficulty: 2/5
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You receive a distress signal from an advanced research ship. A group of pirates have taken hostages. The on-board AI will assist you — as long as you promise to save her creator.
A tense and tight scenario. Great for players who enjoy lateral thinking.
Prep: Medium
Difficulty: 4/5
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A loose, weird, and horrifying ticking time-bomb scenario on a small moon research station. Deadly.
One of my favourite modules. Some prep required, as this is more of a toolkit that helps Wardens improvise a situation. Contains some intense body horror.
Prep: Light
Difficulty: 3.5/5
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A straightforward mission on a jungle planet: retrieve the AI Core from an abandoned research facility.
One of my favourite modules. Great potential for paranoia — I suggest leaning into that aspect hard.