Those are titles I've worked on or I am currently working on, which were uploaded on itch.io.
For more information feel free to contact me on Linked In or via E-Mail (frederiktramp@gmail.com).
PocketHope
You found a little hope lost in the bramble.
Nurture it and train it to make it grow bigger and stronger until it is powerful enough to persevere, even in the darkest of places.
To play, click on the objects to interact with them. Make sure Hope's needs are taken care of before practicing your skills, otherwise it will not have enough energy.
Discover three different types of hope as your little hope grows and matures! Everyone hopes differently after all!
Additional Information
This game was created in 48 hours during the "Fem Devs Game Jam 2024".
Credits
2D Art ~ Lisa ~ LinkedIn - Lisa Hein
2D Art / Animation ~ Renata ~ itch.io: r3tana
2D Art ~ Olga ~ LinkedIn - Olga Biryukova
UI ~ Ilka ~ LinkedIn - Ilka Hesche
Programming ~ Freddy ~ LinkedIn - Frederik Trampenau
Game Design ~ Rebecca ~ LinkedIn - Rebecca Stolte
Game Design ~ Pauli ~ LinkedIn - Paulina Pabst
Spaceduck Orchestra is a small game where you control a duck which has to collect as many ducklings as possible without crashing into any obstacles.
Goal of the game is to collect all the ducklings, which all play a unique instrument, in order to hear the entire orchestra when all the ducklings got collected.
This game was made in ~24 hours during the Ubisoft Game Jam 2019.
Ubiduck Producktions
Production
Soren Wagner
Game Design
Paulina Pabst
Programming
Frederik Trampenau
3D Art
Emre Karabacak
3D Art
Kevin Skok
2D Art
Ilka Hesche
Composer
Jeremy Froböse
Lockdown is a challenging fast pace FPS on a wave defense base. You are the last defense line for the security system “SensAI” of a futuristic sci-fi factory.
Through a virus, the production turned against the factory itself and SensAI is the only thing that can prevent the robot revolution by holding the facility on LOCKDOWN.
Animal Express let's you take control of a truck filled with delicious fruits on its way to a nearby farm. Use your phones tilt controls to spill food to the sides of the road to attract cute, colorful animals and make them join your party! Try bringing as many animals home with you to your farm as you can.
Tilt your phone to steer left and right. Steer hard enough to one side to pour food out of the truck to attract animals. Feed the animals the correct type of food, matching the color of their bodies.
This game was made in 48 hours during the global game jam 2019.
Hold My Beer Productions
3D Art
Kevin Skok
2D Art
Ilka Hesche
Programming
Frederik Trampenau
Norbert Sabotage is a funny little stealth game about creating chaos at school. You play as Norbert and sabotage different objects at school while avoiding to be seen by students.
Bring peace to your household by getting your work done and preventing your baby from dying.
Awesome game by Kevin and Freddy.
Pin is a cute family friendly 3D point & click adventure about a quirky robot seeking it's place in the animal community of an idyllic village.
Players can talk to villagers, learn their needs, pick up and combine various items, and use them to help everyone and make the village a better place. The goal is to become friends with the locals and find your place amongst them.
The game tells the heartwarming story of the quirky robot from the big city. Pin wishes for a humble life in a peaceful environment and moves to a little japanese village full of talking animals. It is up to Pin to help out the community and make new friends.
Spirit Forest is a 2D platformer. Help Spiri, the forest spirit to fulfill his destiny and reach the tree of life. You help each other to go deeper and deeper into the forest. This does not only require skill but also teamwork, ingenuity and quick reflexes.
Spirit Forest contains many elements of a classic platformer. What makes the game unique is the cooperative aspect of it. Two players each control a character at the same time. Neither of them can reach the end of the level without the help of the other. The protagonist can active switches to remove barriers that prevent the sidekick from moving ahead.
Combining several simple obstacles and mechanics lets us create fun and diverse problems that can be solved in multiple ways. This keeps the game fresh and invites players to replay it.