cute music, pixel art.
But most importantly, the jellyfish might not shock you (even from the bottom.), but they do have a strong and convincing knockback affect, which must be played into how you use your momentum to move about.
The name of the game is momentum management, timing, and thus, somewhat rythmn-based, at times.
I just enjoy it for the look, sound, and feel though, the game's a bonus on top of that.
Interesting, but it can be a little bit of a chore to get through the first few levels, then it gets good.
I don't really think there's any other way to approach procrastination as a topic.
...I mean, should there really be engaging gameplay.....or is that entirely against the point?
I think it would be, because then you'd be actually doing something.....even if that meant your still actually procrastinating something.