Project lead, core gameplay, level design, custard flood tide mechanics, player main movements (including ledge climb), inhalation, shake during uprooting, tutorial area, mechanics tuning, UI layout, performance improvements, assorted bug fixes
Project lead, core gameplay, laser functionality, camera improvements, ground asset, testing/debugging functionality, initial laser visual, optimizations, assorted project organization to simplify collaboration, difficulty tuning, UX improvements for better game feel, raw sound samples, target hp display, UI styling, assorted bug fixes, turret roof animation
Pillow Fortress defense card and artwork
Collision fix for pushable boxes
Various bug fixed for puzzle level 4
Fridge debris model and materials
Sfx: bump sound, thruster audio with variations
Sound integration
Sound integration
Alternative floor tile asset
Run feature, life counter and related reset, lives display, game over screen improvement, generalized UI panels, UI code refactor
Book enemy animation integration
Pause feature including overlay and recovery time