I love the idea here of a computer assistant running the dungeon for you as a solo player. I've played similar things (Rangers of Shadow Deep), and the included papercraft minis and dungeon dressing look excellent.
Though still in development, the sheer amount of care put into the development of this game is quickly apparent.
A few highlights that immediately struck me:
Characters are quickly generated, and easily customizable through a set of "Action Themes" that give characters fantastic abilities beyond swinging a sword the same way seven times, or blasting firebolts day in and day out.
The XP "Venture" system offers a wide variety of ways to advance in level.
The stronghold system is very well developed, with loads of meaningful upgrades and advice on how to use strongholds in the game. I imagine it would be easy to put this system into another game that lacks a well-developed stronghold feature.
There's a very nice set of tables for rolling random dungeons that goes beyond which way the halls turn, and addresses why the dungeons exist, and how the players might learn about them.
Excellent treasure tables and a variety of monsters.
The introductory dungeon is very usable and self-explanatory.
All around excellent. Fantastic work.