My first games project at DevPods.gg as a lead. I planned and coordinated development on a 3 month schedule with 7 other contributors. We built this in Godot. I managed the codebase, did a lot of the art and programming, and created weekly updates and planning course correction within a set timeframe.
A list of concrete credits: Project lead, core gameplay, opponent AI, implementation and refinement including puck selection priority, obstruction handling, camera angle update, skin variations (Marble, Ocean, Love Candy, Sakura), puck models (roomba, CD spindle), custom tables (classic, beyond classic), round time, assorted fixes, end of round handling, titlescreen music, custom puck system, opponent AI, game UI, music manager, initial titlescreen menu scenes, interior, palm tree
I primarily contributed 3D models of various household furniture and key items. All fully textured, some rigged and animated, and then implemented them into the game engine.
This was an 8 month long Godot project in DevPods.gg with an 8 person remote team.
Made for Jam For Change (April 2018), a game jam run by London Dev Space. Play as the gracious host, Elephant, and pour drinks without spilling a drop!
A submission for Narrative Game Jam #6, created as part of a team, a visual novel based on the theme of Magical Realism.
Created for Godot Wild Jam 42, a short interactive experience with textured environment, character design, rig, and animations - all put together in Godot 3.2.
Medium floating bot, rudetech logo, caution decal, small melee/explosion bot model and texture, cylinder bot art, debug spawner: Liyi Zhang
Also did playtesting.
We made Rude Machines on a 2 month schedule using Unity, with 8 teammates involved in DevPods.gg