Submachine as a series started out as a simple escape room game. I didn't think much of it at the time. But it was well made, the puzzles were intuitive, and you were drawn into it thanks to it's masterful sense of atmosphere. The visuals were simple but stylish, and albeit being a short experience, The Basement left an impression. But Mateusz Skutnik has ambition. With the second game it was immediately clear that there was more to it. It incorporated elements of science fiction and set the ground work for an evolving scenario revealed in subtle and mysterious fragments via notes sprinkled throughout the locations of the game, left by previous explorers.