Games I developed for game jams. They're all pretty buggy but still kinda interesting i guess
Created for Game Maker's Toolkit Jam 2017. One of my most robust Game Jam games. The concept isn't all that original, but the "frantic old-school shooter" execution is actually quite fun.
Created for Adventure Jam 2016. My first stab at creating a narrative-heavy game. It didn't quite work and I'm a bit ashamed of the plot. The game mechanics did lay the groundwork for Ultra ADHD though. Also it's weirdly nationalistic by the end
which was unintentional please don't kill me
Created as part of a self-imposed, 48-hour jam. A minimalist standoff mini game that's actually kinda tense.