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Games Developed For Game Jams

a collection by DancingEngie · last updated 2019-01-26 18:14:49

Games I developed for game jams. They're all pretty buggy but still kinda interesting i guess

Launch yourself to your nostalgic home. (GGJ19)
Shooter
Play in browser

Created for Global Game Jam 2019. After getting the theme, I wanted to make something about a "metaphorical" home. Quickly the idea of video game nostalgia came up.  This was also my first time leading a team and being a game designer in a jam. The concept and puzzles were fun to write, the team was wonderful and we were able to finish way before the deadline.

We choose the moon.
Interactive Fiction

Created for Bite-Sized Horror Jam 2018. The kinda-sorta spiritual successor to Typing...: a very short IF about launching a space shuttle. I'd call it a 'thriller' than an outright "horror" game. Designing the look and feel of the operating system, as well as the puzzles themselves, was a great challenge to solve.

Health is Ammo. Blood for Peace. Kill to Survive.
Shooter

Created for Game Maker's Toolkit Jam 2017. One of my most robust Game Jam games. The concept isn't original at all and is pretty much the most cliched mechanic you can come up with for this jam, but the "frantic old-school shooter" execution is actually quite fun, if only for a few rounds.

Be professional. Be polite. Kill everyone you meet. (GGJ17)
Shooter

Created for Global Game Jam 2017. A silly, incredibly buggy and artistically incohesive game developed without a team (or idea of what the hell I was doing) that was somehow covered by Markiplier. How and why is beyond me.

Short documentary-style video game about an alien invasion
Shooter

Created for Adventure Jam 2016. My first stab at creating a narrative-heavy game. It didn't work as I had envisioned and I feel like the plot and writing are frankly cringe-inducing. The game mechanics did lay the groundwork for Ultra ADHD though. Also it's weirdly nationalistic by the end which was unintentional please don't kill me

Font-Inspired Western Standoff Minigame
Action

Created as part of a self-imposed, 48-hour jam. A minimalist standoff mini game, inspired by the letter 'i' as seen by the Courier typeface. The standoff itself is quite tense and my friends and I still get a kick out of it.

A Chatroom Thriller
Interactive Fiction
Play in browser

Created for Bite-Sized Horror Jam 2015. Interactive Fiction set in an faux-IRC chatroom, which unintentionally become one of my most popular games. It's also a bit of a ripoff of annie96 is typing but you didn't hear me say that

Blend In. Find Target. Terminate. Repeat.
Action

Created for 7DFPS Jam 2014. One of my first game jam games ever. Gameplay is very buggy, random and barebones, but I'm happy I got it running and it has its tense moments. It's also a satire/commentary against the Biometric Database Law in Israel, kinda.