Games I developed for game jams. They're all pretty buggy but still kinda interesting i guess
An attempt at translating the social deduction board game genre into a mobile/web game. I acted as the game's designer and UI artist. A humorous game of investigation, lies, and gaming conventions. Has balancing issues, but it's feature complete and suitably confusing.
Created for Bite-Sized Horror Jam 2018. The kinda-sorta spiritual successor to Typing...: a very short IF about launching a space shuttle. I'd call it a 'thriller' than an outright "horror" game. Designing the look and feel of the operating system, as well as the puzzles themselves, was a great challenge to solve.
Created for Game Maker's Toolkit Jam 2017. One of my most robust Game Jam games. The concept isn't original at all and is pretty much the most cliched mechanic you can come up with for this jam, but the "frantic old-school shooter" execution is actually quite fun, if only for a few rounds.
Created for Global Game Jam 2017. A silly, incredibly buggy and artistically incohesive game developed without a team (or idea of what the hell I was doing) that was somehow covered by Markiplier. How and why is beyond me.
Created for Adventure Jam 2016. My first stab at creating a narrative-heavy game. It didn't work as I had envisioned and I feel like the plot and writing are frankly cringe-inducing. The game mechanics did lay the groundwork for Ultra ADHD though. Also it's weirdly nationalistic by the end
which was unintentional please don't kill me
Created as part of a self-imposed, 48-hour jam. A minimalist standoff mini game, inspired by the letter 'i' as seen by the Courier typeface. The standoff itself is quite tense and my friends and I still get a kick out of it.
Created for 7DFPS Jam 2014. One of my first game jam games ever. Gameplay is very buggy, random and barebones, but I'm happy I got it running and it has its tense moments. It's also a satire/commentary against the Biometric Database Law in Israel, kinda.