Duration: Developed Nov 28 - Feb 27, 2022
Team Size: 8 people
Contributions: Project lead, core gameplay, level design, player sprite, decoration tiles, enemy AI, hazards, UI, music (intro / title screen), Flyer and Leaper enemies, collision code, tutorial, cutscenes, asset integration, electric wall fix, pathfinding, level menu, speedrun mode, volume sliders, title screen art, additional sound effects (menus, shots, destruction, pickups, leaper), tuning, transition effects, bug fixes, team internal documentation
Duration: Developed May 16 - Oct 10, 2021
Team Size: 24 people
Contributions: Level design (all stages), implementation for octopus boss and mega frog boss, level select stage art, powerup distribution authoring, level select hover effect, randomized player ghost colors, laser shot tuning, debug health cheat, level transitions after bosses, clearing of scene for boss fights, death counter for testing, shot visibility improvements, powerup decay timing, boss health bars, hit flash boss fixes, better player respawn, lava boss phase escalation
Duration: Developed Feb 6 -July 17, 2022
Team Size: 11 people
Contributions: Sounds (large laser, asteroid explosion), red ship scoring, ignimbrite boss healthbar, enemy laser culling
Duration: Developed Aug 15-Dec 12, 2021
Team Size: 8 people
Contributions: 3D Models (forklift, shipping container, chain link fence, van, garbage truck, fancy car, food truck, workbench, industrial machine, slot machine, crate), mute toggle