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tt 2+ med

2+ player games with simple rulesets but span several sessions (usually few)

Take a dip into a new realm of folk & fae from Dinoberry Press
A heartwarming, humorous tabletop storygame where fantasy collides with normalcy.

semi GM-ed

3-7 players

tarot cards

A play by mail game where you learn about humans and emotions

GM-less

2+ players

play by mail

physical objects

A Storytelling Game about Saying Goodbye

GM-less

2-4 players

printed booklet + cards

Desperate improvisation and egregious theatricality

GM-less

3-5 players

3-4 hours

tokens

rules/setup heavy

An old West TTRPG about justice, law, and revenge.

GM-ed

5 players

3-4 hours

poker chips

a space fantasy adventure game

GM-ed

flex players

flex sessions

dice (?d6)

rules light

A GMless TTRPG about gods creating a world and the people in it

GM-less

2-4 players

2-4 sessions

print deck + dice (?d6)

world building, map making

A VESSEL game about the expanse of space, the powers therein, and the machine you use to survive there.

GM-ed

3+ players

flex sessions

dice (8d6 per player)

rules light

The world will grind you down. Can you hold out hope together?

GM-ed

3-5 players

3-4 sessions

dice (8d6 per player)

rules light

the stars are alive with the sound of music.

GM-ed

2-5 players

multisession

dice (?d6)

rules light

A game of teamwork and voyagers upon the sea

GM-ed

3-5 players

multisession

dice (8d6 per player)

rules light

A gmless game of intrigue and drama in a royal court

GM-less

3-6 players

oneshot? flex time

dice (~10d6) + tokens (lots)

includes visitor playbook

The Magic Item role playing game.

GM-ed

2-5 players

3-6 sessions

tarot deck

H. P. Lovecraft meets Clive Barker in this game of unease and dread.

GM-less

2-5 players

2-3 sessions

dice (6d6)