Single session, GMless, 2+ players
Ikigai is a game about finding meaning and fulfilment in the little things. It's about courage and discovery. It's about how life is transient, and how this is not a bad thing. It's about beginnings and ends, about growth and rebirth. About how grand and epic a tiny life can be.
1-5 players
You are a monster who lives in the shadows and caverns of an enormous structure, a tower that reaches down, down into the earth.
Each layer of the tower was once the uppermost - as you ascend, you will learn of the history of this place that once was yours, and how it was ruined, or abandoned, or forgotten.
GMless, Tarot-based, 2-5 players, 2-4 hrs
Anomaly: Containment Breach is a Tarot based gmless storytelling game about a supernatural Anomaly breaking out of a facility where it has been contained by a sinister organization.
You and your partner were travelling to Los Angeles when something took you and trapped you in a prison of your own minds. It reformed the prison into a reflection of LA. Until you complete the trials, you will be trapped forever inside of the hallucination.
(one of the Carly Rae Jepsen RPGs)
Rules lite, 2-6 players
You are a Survivor, one of a handful of children born from The Children of the Flowers, living in the mountainside town of Eldorado Springs, Colorado. Since Icarus's landing, the planet has seen wars, massive earthquakes, and the atmosphere poison itself. Not in Eldorado Springs though, it's safe here, it's always been safe here. Things are said to live out in The Periphery, the space around the town that none of these problems seem to cross over into, but it's fine here. It's always fine here. Rumor is the atmosphere is starting to clear up, but the people who leave into The Periphery don't always come back. What are you going to do about it?
Rules lite
Robots & Ruins is a pamphlet tabletop roleplaying game about amnesiac androids who have just come online and awakened to find themselves in a post-apocalyptic world they don't know or understand. They struggle to recover their memories of their time in the old world while they explore to find their place in the new world. As they uncover their memories, they also uncover hidden abilities in the form of Software and built-in Hardware. With these tools from their previous existence, they might be able to build a place for themselves in the new world—or defend themselves from its dangers!
You have been plagued by indecipherable dreams lately. They leave you with an overwhelming urge. An urge to build a wonderful, monstrous towering structure... A game about a singular person's drive to make something ith an inexplicable purpose.
2-4 players, short (1-2 hrs), single session, GMless, no prep
Get In The Robot! is a storytelling card game for 2-4 players, utilising a standard deck of playing cards and a six-sided die. You will tell the story of a team of mid-level engineers, or accountants, or a human resources managers working for the Agency, the shadowy, para-military, government-sponsored, corporate-controlled last and best hope for humanity against the monster invasion.
When the Messages Began is a 2-player role playing game of digital exchanges.
The Receiver is a member of a functioning community built in the ruins of the post-Flare world.
The Sender is a string of words appearing on the screen of a long-dead computer.
Receiver and Sender, knowing each other only through what they write, communicate in the hopes of learning who exactly the other is, and how they can be used to further their own goals.
One-session, 2-5 players, worldbuilding
A tabletop world-building game about places over time. Focusing on one place. The Ground Itself unfolds over radically disparate time periods that may range from 4 days to 18,000 years. By casting wildly into time, it considers both how places change and remember themselves. Fundamentally, The Ground Itself is about the echoes and traces we leave for others after we are gone.
2-4 hrs, cards
In this game two players journey into a mysterious, restricted site known as the Zone to find a room rumored to grant people their innermost desires. One player is The Client, a person who wants to find this room and have their wish granted, and the other player is The Navigator, a person with previous experience navigating the Zone that has been hired by The Client to help them find the Room.
You are a killer robot stationed on the moon of Ahava, covered in a dense radiation field. The only way you have to get a message to your secret girlfriend and fellow killer robot is to send them a message inscribed on a missile. Time to fire...
Single-sessions (2-3 hrs), Expansion - Mythic Mortals: Multiplied
A TTRPG where you and your friends play as your real-world selves suddenly granted incredible powers. Your cards switch out every few turns, constantly providing new combinations of powers, weapons, and flaws. Players start out strong, no need for levels or grinding. All the cool abilities and powers are at your disposal from the beginning!
Romantic RPG
In Pull Me From the Earth, you and another person will use a deck of playing cards to tell a love story between a long-resting bog body and the person who unearths it.
A game about Rivals who engage each other in charged exchanges over an extended period of time. Whatever the setting and scope, the focus of A Duet Of Steel is the two Duelists, their climatic duels, and the aftermath of these confrontations. The Duet Of Steel is a dance of antagonism, with an ebb and flow of conflict and recovery. But it is a Duet, with the two parties playing off each other. It takes two to tango.
Rules lite (probably)
In Words, Wilting you and a friend will take the role of two young lovers of the same age whose love must be concealed. To aid in this, the lovers have created a way to communicate secretly through flowers adorning their outfits, inspired by the Victorian floral language of love. Play consists of you selecting index cards, each featuring a flower from the language you create together, and interpreting the card the other player selected, hoping to remember the hidden meaning you crafted together. You then create a scene together around what the cards meant and if the lovers remembered the language they made.
When you first meet again neither of you remember what happened but what are these strange feelings? This intense sadness or longing out of nowhere? Maybe one you remembers something, but not the other. Maybe you remember different things? Then, as you interact more, you both start to remember. Every time you touch you see a significant moment from your past. Even if you try to pass it off as nothing, it becomes impossible to ignore. You knew each other, and loved each other, a lifetime ago. The question is, what are you going to do about it in this life?
2-6 players, single session, GMless
Untitled Ghost Game is a collaborative storytelling single session game for two to six players and it requires no game master. In it you all play one poltergeist haunting a village that you come up with, explore and wreak havoc on. Bring life to a village as you create buildings and villagers to haunt. Soothe or intensify a building's energy and create new poltergeists. Help villages solve or create their unfinished business and create new ghosts.
Ink Transference is a play by mail game where players get to be mildly psychic aliens learning about humans through lab reports.
2-4 players, dating sim card game
You are destined lovers across the whole of space and time. In each millennia and every passing moment, you find each other again. Sometimes you are just friends, and other times you fall deeply in love. Each time you find each other, you are always a little different. It takes time to relearn what you both enjoy and how to take care of each other, but you are determined to make it work. Whether or not you stay is another story, but sometimes all we have is the here and now, and we do our best to enjoy it with the people we have. It is in this queer space, the in-between space, that we begin.
1+ players, deck of cards
A collaborative, peaceful, settlement-based RPG where you build a homestead in the wilds of a distant landscape and, by purpose or by chance, begin to discover the secrets of the land you live on.
Fate Accelerated, 2-6 players (might need GM?)
A game of brave warriors fighting to keep their homes, lives, and freedom. It is a game of magic and intrigue. It is the story of ordinary people who fight alongside the towering skeletons of long-dead giants. It is the story of those who embrace an unknown afterlife to bond themselves to those giant bones. It is the story of those who cling to tradition and to the power that their roles in society gives them, even though all crumbles around them. It is the story of a world irrevocably changed. It is the story of Ragnarok, Fimbulwinter, the end of time itself.
If there is to be a future at all, it will be because of you and what you do. Ultimately, this world is your world. Fate is designed for the players to have an impact on the world around them. Iron Edda Accelerated is no different. You and the people around you will shape the future, for your holdfast and the world at large.
GMless, rules lite, 2+ players
Bottle of Rum is a light and breezy GM-less storytelling RPG for 2 or more players, where you play as outrageous pirate captains competing with your friends to tell the greatest adventure story of all! Designed for no-prep one-shots and casual play.