An interesting take on puzzle games. The name is funny, makes you really contemplate the fact that you're finding the most efficient way to kill people.
I'm not well educated enough for a political theory opinion but i can agree where it feels like arguing with certain people is not worth it. Also loved that a brick wall was used in making up the other character for the sake of the term 'arguing with a brick wall'
Reminiscent of classic arcade games, felt nostalgic for a time that I wasn't even alive for. Simple stress-free fun with compelling neon visuals.
Love the way it played with darkness revealing figures suddenly. Also really nice sound design wouldn't say it was scary but it was well made.
Uniquely challenging, feels like a hybrid between a turn-based RPG and a rendition of bejeweled. A unique disguise as a way to practice mouse speed and precision
On the surface expected a game that I could just fall into and get the hang of it but the controls actually took some getting used to and it felt so rewarding once i actually did.
A lot of fun! Catchy beats made it so rewarding to get a properly timed set. Also, the subtly inappropriate humor in the character design was appreciated. The Xray after losing the game especially made me chuckle.
If not the strongest emotional reaction I've had to a game, a close second. The same rush when seeing an emotional painting for the first time, I felt the artist through their work. From the perspective of someone who felt much at ease during the pandemic, tested positive twice yet twice asymptomatic, not to mention now that I'm vaccinated, I'm entirely numb to the panic around me.
Of course, when seeing chaos ensue on the news I felt empathetic but seeing an otherwise normal experience through another's eyes was an entirely different experience. I've always heard individuals mention "Oh I felt uncomfortable because they didn't have a mask on." Now for the first time, I can say "I understand" and actually mean it.
Strangely enough, on a fundamental level, this is a lot like the game prior. Whilst balancing resources felt familiar, I've never played a strategy game of this nature, it required my full attention as you'd need to calculate and plan a specific route, I'm not one who likes games that reward players for having the patience to call upon their mathematical skills but I can appreciate that Karawan would be very appealing to that crowd.
I love choice-based gameplay that makes you consider how your decisions affect the world around you. This low-pressure yet rewarding gameplay makes for a relaxing experience.