Games/maybe-games that I liked/thought were interesting/inspired me.
*In no particular order.
A point-and-click thriller piece where you solve puzzles by way of the actual explorer menu, outside of the game. This being a short pilot, the riddles are pretty simple and the demo ends too soon, but it's a fascinating mechanic with a lot of potential depth.
A mysterious deal, a blocked number, ten minutes to burn. There's a surprising amount of interactivity for such a small space, and the Nokia brick is recreated very faithfully. Quite dreadful, in a good way. A bit too long (ironically), but still a very interesting interactive thriller experiment.
Short and sweet interactive narrative about loneliness, and it's a very impressive first gamedev attempt at that. Writing's a bit cliche but still genuine, and as expected the art - and especially the cutscene art - is impressive and plays wonderfully to RPG Maker's limitations.
A nostalgia trip and also detective story through the essence of late-90's-early-00's internet, for all its good, bad, and (especially) ugly. Puzzles are interesting and engaging, the writing is wonderful, all the little websites feel genuine and the music has some wonderful tunes.
A short and sweet story-based game about the price of being a legend in the old West. Beautifully written and with smooth, stunning pixel art. Also helps that it has a surprisingly immersive shooting mechanic. And no, it doesn't actually cost 5,000 bucks.
A first person Myst'em'up in which a fox challenges you to reunite with it. The puzzles are sometimes cliche, but otherwise they're well telegraphed, the music is wonderful and the art style is beautifully minimalist.
A small, interactive toy about how different people can make us calm or uneasy. Great visual and audio design wrap a message told through simple mechanics.
I'll be honest, I don't really like virtual museums. Or real ones, at that. But MotSI is a bit easier to recommend as it's more akin to a personal documentary piece about friendship, depression and memes. If you're into that, give this museum a try.
A funny thought experiment about spending billions of dollars on things that are actually worthwhile. It does get cringey with its political commentary at points, but it's so crazy and over-the-top that it's not overbearing and quite insightful.
Just what it says on the tin
An experimental detective game... set in space! Has a cool minimalist art style and lots of sarcastic humor. It's a bit confusing, but on the whole it's a very satisfying experience. The classical soundtrack fits perfectly.
A collection of darkly comedic mini-games about living with depression after the loss of a loved one. I admit that I didn't quite "get" everything and it is quite blunt, but I respect it for presenting a personal story to the world.
What starts out as a normal dating sim
for filthy weebs turns into so much more. Definitely more style than substance, but it's just the right length. The trigger warnings are not jokes by the way.
A space outlaw simulator. It's silly, it's cute, it's short, and the titular pair bounce off each other wonderfully.
...is this memes? Is this art? Is this satire? This game asks the important questions. Fair warning, it is pretty trippy and epileptic.
I never knew I wanted a cruedly drawn sitcom walking simulator until now
This game came from the heart. It has a multitude of personal stories, engaging dialogue and extremely likable characters. It's my game of 2016.
A 30-minute parody of adventure games, cyberpunk, millennials and internet culture. Intentionally cringe-inducing and annoying, but surprisingly well voice-acted and animated.
A first person whodunit simulator. Drunk-solve a murder on a train full of exaggerated characters. While it is a bit glitchy, it's a great little funny experiment.
A 10-minute game about constant news cycles, the media, and how it affects people. Like COSim2014, from the same dev, it's simple but powerful.
A powerful game about what it feels like to come out as bi to strict parents. Simultaneously tongue-in-cheek but deeply emotional and personal.
Teen drama told through late-90s-early-00s AIM nostalgia. Writing could be polished a bit and your choices don't mean much, but the novelty of its chat client make it worth it.
A 15 minute heist game about heists and also video games
A violent coming-of-age story based on Little Riding Hood. While it's on the easy side (and intentionally so), the plot is contained and interesting, and the art style is beautifully minimalist.