Mixed Success is a bi-annual TTRPG magazine that aims to bridge the various microcosms of designers, hobbyists, and writers across the internet. Each issue, we propose a theme to get your creative juices flowing. Think of it like a gamejam every six months. We hope that broadening horizons will lead to fresh ideas and new perspectives in game design. Not just game design, but we hope to bring interesting stories inspired by your campaigns or that will inspire your next campaign. Art is a conversation: with curation and themes, we want to showcase certain points of that conversation.
for the Zine Idea Generator 2.0 Jam.
"Make a single-page zine in the language of the end of the world. "
I took 'one page' to mean one spread or one sheet of paper, which i fold into 8 2.25x3 pages.
I have an english version but am waiting until the jam's done to upload it :^)
A friend of mine introduced me to the term "transition armor," and I found myself clinging to that when dysphoria was at its strongest early in my transition to Beth. As time went on, I found things that made me happy and slowly started to fight against dysphoria until I could banish it for periods of time (it's an immortal beast that can never be slain, though...).
This zine covers the things that I use/wear/love as a transgender woman. If you're discovering you're transgender, maybe you'll find something useful too! And, honestly, I can't recommend these things enough. The expectations so forced into our day-to-day lives about how people "should" look based on gender are stupid anyway, and everyone deserves to discover the joy of shaved legs under a skirt at least once in their life (if they want to, of course).
This zine is a resource for people who want to educate themselves about the alt-right. We look at who they are, what they believe, why people join, and more.
Are you valid? Find out in this zine! (Spoiler alert: noone is, because "valid" is a shitty metric in my opinion.)
In this essay, I explore some ways in which philosophy and tabletop roleplaying game design are similar, how philosophy can improve your games, and how games can do philosophy.
The fifth issue of the world's RPG Zine, now featuring penises.
Comprised of:
Wyrd Science returns with an even bigger and better second issue. 112 pages of interviews, news, features and reviews covering everything from the history of D&D B/X through to the best tabletop games of today.
Wyrd Science is a new, quarterly magazine celebrating roleplaying games, war-games and board games that sets out to give space wizards, gelatinous cubes and tentacled gods the respect they deserve.
Splat 3: Touched is a zine focused on how romance and intimacy in TTRPGs are implemented safely and meaningfully for everyone at the table. It includes seven exciting essays about how everything, from rules or tools, to sexuality and kink, can change or shape our experience of intimacy through play and design.
Splat 3 is brought to you by Summoning Circle Press (our new name!) the team behind Splat 1 & 2 and Skill Points, and was funded as part of Zine Month #ZiMo!
Splat 2: Adventures in Cyberspace is a zine focused on role-playing games and what it means to play them, make them, and interact with them in digital spaces. It includes contributions from seven talented writers, each of whom are looking to share their relationship to games, the internet, and our Current Times™.
Inside, you'll find cool stuff about designing with Discord, making solo RPGs, how the digital changes our relationship to each other, our GMs, safety, community building and more. Splat 2 is brought to you by the team behind Splat (Zine Quest 2) and Skill Points (Zine Quest 1).
Splat (Zine Quest 2020) is a zine focused on role-playing games and what it means to play them. It includes contributions from 11 talented writers, each of whom are looking to redefine or challenge perspectives on play. Inside, you'll find advice on how to play games for an audience, and on how to resolve interpersonal conflicts at the table. You'll learn about how RPGs are used in therapy and in the classroom. And you'll hear thoughts from designers on agency, flow, and fun. Splat is the follow up zine to Skill Points (Zine Quest 2019)
"The putative myth-math mechanics discourse strongly implies that players is really hardwood tables in disguise. Nobody wants to admit this but RPG design can’t fill the void in my heart."