Cydonia is a short eight-page-gamebook cyberpunk adventure. This game can be played solo or as part of a campaign that you want to add as a mini-game
Play as different subroutines of an algorithm used by a hacker. Venture into the dungeon like ‘Firewall’ to create a path from one side to the other. Encounter other subroutines, solve puzzles, and fight your way through if necessary
A GM-less, solo or collaborative, choose your own adventure style cyberpunk TTRPG set in Neo-Millennia.
199X: SHUTDOWN is a retro-throwback cyberpunk microgame using Jason Tocci's 24XX system. You play as troubleshooters trapped within the Helix Spire Arcology, fighting to survive the whims of a mad AI with your cybernetic Hardware, hacking Software, and human wits. For those who brave the bloody depths of synthetic horror, Wonders crafted by HELIX's own silicon mind await - powerful and valuable.
Vaults of Vaarn is an ongoing series of zines for science-fantasy tabletop RPG gaming. The second 48-page issue is a city-based adventure supplement for the setting, expanding on the far-future world outlined in the first issue. The reader can visit the city of Gnomon, a decadent and dangerous trade hub.
Meteor is a corporate sci fi role playing game based on Yochai Gal's Cairn and inspired by Tuesday Night Games' Mothership.
Tampalasan is a rules-light rpg for spear-and-sorcery adventures with a Filipino/SEA-ian feel. It is a mod and hack of UVG's skill system, Shadow of the Demon Lord attribute rules, and Best Left Buried's grip and combat system. It is also largely inspired by Chris Fabon's Alamat ng Astig and BJ Recio's Meilakanjan.
A Goon's Guide to the Galaxy is a lo fi space fantasy adventure game set in a weird wacky galaxy. It is an acknowledgement to all existing and future 24XX games by allowing any or all of versions of this system to be somewhere in the galaxy. Use the guide to have a clear idea of your own space adventurer, but take them to different worlds and spheres with things such space commute and galactic news.
Habitation is a sci-fi narrative exploration game of traversing dangerous environments in order to make discoveries, complete missions, and ultimately get out from under the tyranny of corporate debt.
5 Second Rule is a superhero game that uses the Diversified system. It includes a Power Pool to encourage a balance between how often superhuman powers are used vs potential consequences. Will you and your teammates be able to learn the boundaries of your powers and how to work together well enough to get through the training facility? What awaits you once you do?
"I Kick In The (Airlock) Door" is a complete mini tabletop roleplaying game in zine form.
PCs in this science fiction game explore derelict spaceships and space stations, looking for valuable loot.
It's like a dungeon crawl in space, with a lot of kicking down space doors!
CASE&SOUL is a lightweight tabletop game for telling action-packed stories in the mecha genre. Built on a slimline version of the Blades in the Dark ruleset, CASE&SOUL features:
In the wake of the apocalypse the mutants and super-evolved animals emerged. Now, alongside the remaining humans, they struggle to survive in a world of enigmatic ruins, deadly perils, and super science. You and your band of Rangers are dedicated to wander this transformed Earth in search of adventure and mystery, to help those who are in need, and unravel the slumbering secrets of the ancients.
You are the galaxy's most famous bounty hunter, but nobody knows your real name, or what your real voice sounds like. In fact, you've never taken your helmet off in public, at least as far as anybody knows!
The interstellar tabloids have accused any number of public figures of secretly being you. They are, of course, all wrong. The real reason you never remove your helmet is that you're actuallya bunch of space gerbils operating a human-size mech suit.
You're very keen on not letting this get out.
This is a worldbuilding game. It is intended to be played by a group of three to six players and can be played in about one hour.
You will assume the roles of aspirants in a religion devised by a long-dead group of scientists to convey a warning to future generations about the dangers of nuclear waste.
During the game, you will ask and answer a series of questions about the tenets of this religion. By doing so, you will describe the world that your characters inhabit and how it has been shaped by their teachings and ministrations.
Are you writing cyberpunk or scifi, or running a cyberpunk game? Do you just enjoy making up mockeries of cyberpunk or real world companies?
Well, make all the corporations you want here. They're awful, immoral, laughable and absurd. Make 'em realistic, make 'em super scifi, make 'em cyber fantasy. Or all three. Then tell me about them.
Starbound Isles: Adventures in Nexalis is a One Night Worlds game by Cezar Capacle created as part of One Night Worlds. It shares its setting with Cezar Capacle's sprawling 150 page game, Nexalis. It is a zero-prep, gm-less, ttrpg designed for one-shots, so you can get into the action within minutes, and tell a satisfying tale in just one night.
Nexalis is the setting of Starbound Isles. Here you can tell tales of wonder, exploration, and camaraderie set in an otherworldly realm where islands drift amidst an endless cosmic ocean. Nexalis is also the name of Cezar Capacle's sprawling 150-page ttrpg with 6 playbooks, 20 island maps, and 15 oracles.
24XX Robot Repair is a lightweight toolkit made in the style of the 2400 series by Jason Tocci. Using a small framework of rules and scenarios, coupled with a handful of randomization tables, the foundation for multiple scenarios are easily established. All while focusing on a table centric experience. This RPG excels as both a standalone campaign as well as a supplement to another sci-fi system.
SIGNALS FROM THE DEEP is a tense, ocean-floor setting and scenario made using my no dice, no masters roleplaying game system Tiny Tokens.
This scenario takes you and the rest of your old, sentient, deep sea research robot team SEA-4 on a shared voyage, exploring deep sea wonders as you seek out the source of a anomalous signal detected way down at the bottom of the ocean.
L.A.B. Crawler Mechnicians is a small, resource-management role-playing game. Set in the universe of one of my previous games (Remnants of Saegon), instead of taking on the role of a researcher seeking ancient relics, players play as a mechnicians trying to keep a titanic L.A.B. Crawler functioning amidst the arrays of glitches that occur in its modules.
Greenjackers! is an easy to learn and fun to play table-top roleplaying game about bringing about a solarpunk revolution in the midst of a cyberpunk dystopia.
Play as a band of Greenjackers, activists and revolutionaries living in a hyper-capitalist city-state, built amidst the ruins of a global ecological collapse.
Navigate a grid-like metropolis, inhabited by Gangers, nihilistic Doomers, ruthlessly patrolled by the Police, and ruled over by the Conglomerate: a union of government bureaucrats and megacorp executives.
This is a tabletop role playing game meant to be played with two to six players (or more!) which focuses on the lives and times of augmented cyberpunks surviving on the edge.
Using pools of d6s, the dolls will sneak, schmooze and fight their way through corporate compounds and grimy streets overlayed with a mysterious and haunted datastream. The system focuses on creative problem solving and harsh but fair tactical combat, inspired by games like Shadowrun and Era of Silence, with a streamlined approach to damage. Blood will flow, 'ware will glitch, and drugs will fill your mind with sparkles. Welcome to the City.