There are lots of games about dragons and adventure. This is one of them.
Ten pages. Simple rules. Endless fun.
No money goes to Hasbro but you can steal their adventures and use this to play them.
Make stuff for this dragon game without having to pay me royalties, if you want.
Get the text only version here.
This dragon game now comes with an annotated version containing the developer's commentary.
Into the Gloom is a dark solo-journaling game detailing your journey through the woods with your Queen. You are here to save your Queendom and to save each other, but the woods takes as much as it gives. Will you survive unscathed or will the love between you and your Queen fade during your journey?
The Serpent and The Spider is a tiny ttrpg for 2 players. One player takes the role of The Serpent, a charismatic sword-wielder. The other player takes the role of The Spider, a highly intelligent necromancer. Your souls are bonded together. You will fight against corrupt corporations and explore your relationship.
You’ve got twelve hours to delve into this one-page rpg dungeon crawl! Get loot, party members, overcome trials, and beat the boss! Remember, you can always bail if it looks like it’s getting late…
Fallen is a 44 page tabletop role-playing game set in a supernatural world analogous to the 17th & 18th centuries. Stagecoaches pound over muddy lanes through the woods, the light of its two lanterns a gauzy haze in the descending mist. Donning a splattered and torn long coat and tricorne hat, your Rogue desperately hangs on to the rear of the bounding vehicle while taking aim at the shrieking creature that pursues your party. The mission? To get the last archivist with knowledge of damning evidence safely to the town. One silver bullet left!
SpeedRune is a rules-lite Bronze Age fantasy game inspired by RuneQuest and Sledgehammer.
Not a Demon is a game about perseverance and creativity, about seeing beyond appearances, and being true to who you are.
You play as a shapeshifter guardian spirit manifested in the human world as a demon-like creature. Despite your honorable calling, the common folk see you as a monster, and they treat you as one.
Your supernatural essence stops you from communicating directly to them. You are uncapable of mundane actions, such as talking or interacting with the material world. Whatever you do, it is both miraculous and terrifying for the people of these lands.
Everything in this world will tell you to give up and return to the spirit realm, or become the demon they say you are. But you know your truth, and you are determined to be a guardian and a helper of these people, even if they never recognize you as such.
Sentinel is a solo, journaling game about a solitary guardian and the place they are charged with keeping safe. It is a deck and dice based game in which you will create your guardian and the sanctuary that they protect before reliving the memories, facing threats, and finding interesting objects while time passes around you. And then, when the time has come for your watch to end, find out what happens to The Sanctuary when you are no longer able to guard it.
Travel By Starlight is a collaborative storytelling game, where each story is started, developed, and concluded by drawing a constellation. Players take the role of Astral Guides, and take turns driving the story of a single character or entity until they reach their journey's end.
Gameplay is cyclical and ephemeral: every playthrough involves a new character with their own story. At the end of every journey, the cycle begins anew. The characters don't stay, but the truths they uncover about the world remain, and may affect succeeding cycles.
Afterwards, their journeys are immortalized as constellations in the sky, on a canvas that the players can keep, or forget.
You will need at least 3 players, a six-sided die, and any medium (a piece of paper, a whiteboard, a digital canvas) upon which all players can draw points and lines. No other preparation is required, other than an open willingness to come together to tell a story.
When human hearts turn to greed, when people care about nothing more than their own power, they call out to a powerful evil, a demon beyond time: EGO. In these wheres and whens, time begins to break down, moments shifting uncertainly against one another, allowing those who stand against EGO to join forces against its Incarnation, and maybe take down the evil itself across all times: The Age of Fairies, The Age of Knights, The Age of Piracy, The Gothic Age, The Vaudeville Age, The Age of Spies, The Dystopian Age, and finally facing EGO in The Age Beyond Ages.
DAMNATUS: CARDIOREXIS is a rogue-like dungeon-crawling focused style mini-RPG where youy play as a squad of monster-slaying hunters. It can be played with or without a GM. Also, has a rule variant that allows for a more free-form rules-lite playing style.
Cursed Lands is a mini Role Playing game set in a world inspired by Studio Ghibli movies like Princess Mononoke, Howl's Moving Castle and Tales of Earthsea (The movie, I haven't read the book). The game features:
- A free form d6 pool system with degrees of success that works for any situation. - A freeform sorcery system where the more complex the spell, the more likely the side effects can change the world. - Many curses that change how you can interact with the world and how others interact with you. - Be a Demon Wounded, Animal Soul or Wasted Body Fated, deal with that and take advantage of the benefits being afflicted gives you
Do you like animals? Do you like partying? As in, going out in a party and risking your life? If so, PARTY ANIMALS is the game for you! Go out in adventures with your Band, get hurt, get sad, get better!
Darkness has fallen upon the face of the Earth.
Those who should die cannot.
Those who have been long dead have begun to rise up from the Earth. The cause of this turmoil is unknown, but DEATH itself is calling upon the older UNDEAD, those who existed before the recent troubles, to help bring order back to the world.
Swamp Troll Witch(es) is a gamemaster-less tabletop roleplaying game for solo journaling, epistolary play, or small group play based on the Motif framework.
The game focuses on the daily lives of the troll witches, searching the swamp for potion ingredients, solving problems to collect those ingredients, brewing potions, and relaxing at the end of the day to recover from the work. At the end of the week, visit the strange night market to sell all of the potions from the week. The game features simple, flexible, narrative-driven mechanics with non-binary success and a simple oracle for answering questions.
Broken Wilds is a fantasy ttrpg that I've been developing for 6+ years. It combines my love of the symbol-laden dream logic of fairytales and legends, interest in tedious material history, and lifelong sense of nonbelonging and isolation into a strange, sad RPG. Basically, it's everything I wanted Fantasy TTRPGs.
Parry! is a two player one page TTRPG for creating epic duels with minimal set-up! This system uses D4s, D8s, and D12s, but has optional randomization and a simple core mechanic, which makes it feel unique without being too much of a hassle to learn. This system plays on the tropes of the emotionally charged duel, and though there are many motivations for this kind of fight besides love, this system’s central theme is partly based on Thirsty Sword Lesbians by April Kit Walsh and Evil Hat, so if you want something that has a similar game feel, but a longer and more polished game form, please go check it out!
A Night at the Tavern is a tavern generator and mini-game for fantasy adventure games. This supplement can be used with any role-playing game system.
666 SHOOTER is a dice-based bluffing game for two players! Play as cursed cowboys duelling to the death in a grim western showdown!
Create your very own wretched gunslinger using random tables and face off against your one-time ally turned sworn enemy using a simple combat system! As the fight plays out, you’ll describe the carnage, and discover the series of events that led to this moment.
In service of the Fey is a deck and dice based storytelling game for solo play. Using a standard deck of cards and single six-sided dice, you tell the story of your year in service to the Fey and the Fey who change you for better or worse.
Legends in the Lands is a simple system for playing tabletop RPGs in a fantasy setting. It is reminiscent in some ways of some popular games, but leaves a good amount of openness for GMs and players to get creative and coordinate how they want games to go.
My Chivalric Bromance is a game about exiled LGBTQ+ knights and their queer companions living as strangers in strange lands. This book includes the core rules for an old-school-style game of exiles wandering the world and having adventures.
Pick a class, answer some questions, choose your Thirst Alignment, and you're ready to go!
You are a royal prince, princess or mysterious stranger of indeterminate gender, Hearing rumours of a noble beauty who has been locked up in a tower deep in the woods, you strap on your sword, brush up on your love poetry and set out. However, upon arrival you have found that several others have arrived at exactly the same time for the same purpose! Can you secure the love of the person within the tower before one of your rivals carries them off?
This is a one page ttrpg for three or more players. There are alternative rules provided to allow the game to be run without romance or without a human to play the beauty.
Dodecahedriverse is a trilogy of GMless worldbuilding roleplaying games. In each game, the players embody a pantheon of gods who attempt to shape and preserve the mortal world beneath them. Each game works best with 3-5 players and can be played as an individual one-shot, in sequence with the rest of the trilogy, or as a means of worldbuilding for a larger campaign.
To play, you will need a stack of blank index cards, writing utensils, a large flat space, a 12-sided die, and two different types of tokens, at least 20 of each.
You belong to a choir of Celestials on a secret quest to vanquish evil. A quick and exciting game about divine intervention.
Admita, todos nós adoramos um pouco de aventura. É por isso que vou te propor uma forma de se aventurar também! Em suas mãos está um guia para jogos narrativos de aventura. Wyrd é um sistema de regras para Jogos Narrativos — ou Role Playing Game, RPG, se preferir — em mundos de Fantasia. Se você já conhece esse tipo de jogo, vai entender rápido como tudo funciona. Mesmo assim, se esse for seu primeiro livro de RPG não precisa se preocupar, pois faremos o possível pra te ajudar nesta jornada. Magia, seres lendários, perigo, tesouros, paixão, drama e horas de diversão te aguardam.
Neste jogo bem humorado sobre monstros e masmorras, você lutará contra aventureiros dispostos a arriscar a própria vida por um punhado de riquezas. Aqui, uma ou mais pessoas criam personagens — que originalmente foram designadas para proteger o local — e partilham histórias sobre acontecimentos perigosos e inusitados.
Explore esse jogo baseado no sistema PUSH de Cezar Capacle.
Chalice is a solo journaling role-playing game where you chronicle the perilous journey of a Grail-seeking knight in Arthurian England. The game tells the story of the physical and spiritual descent of your knight as they quest for, and ultimately fail to find, the Grail. Your knight’s quest is a doomed one of chivalric virtue, undone by your own fatal flaws and moral shortcomings.
Transient Souls is a Push-Powered rpg that is built to provide an engaging narrative game with lightweight, fiction-first gameplay. Characters will find themselves traveling through surrealist landscapes, delving into dangerous locales for hidden knowledge, and experiencing their deathless world. Characters will be blessed by the fates in their quest, gaining fate bending abilities over time.
In this game, you'll play as a gang of swashbuckling rogues in the hyper-capitalist plutocratic city of Gilderburg. The city is ruled over by the Circle, a group of six obscenely wealthy noble families.
Listen out for rumours, gather information, plan and attempt heists, evade the law and even use enchantments to literally steal from the rich and give to the poor.
Using Four Points, quickly make a character by choosing your Folk and area of roguish expertise, then you're ready to start looting!