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libGDX Jam Submissions

These are my submissions for libGDX jams. It's a good community, so there's a lot of stuff here that won't make so much sense if you aren't a regular member of the Discord server.

Never have I ever seen anything quite so hideous in all my life!
Rhythm
Play in browser

Submission to libGDX Jam 22. The theme was "Post Apocalyptic".

I haven't seen a rhythm game with physics before, but it seems to work well enough. The timings need refinement (it's basically just a recording of my keystrokes done in a single take) but even as it is I'm quite happy with it.

Quack quack quack quack quack!
Action
Play in browser

Submission to libGDX Jam 21. The theme was "Sinking Cities".

This was an enjoyable little game to make. Nothing too groundbreaking, yet had its challenges all the same. That duck on a 3D plane... it was a bug, but now I consider it a feature.

Can you guess if these railway stations are London Underground or London Overground? I can't.
Educational
Play in browser

Submission to libGDX Jam 20. The theme was "UNDERGROUND".

This game has the most lines of code of any game ever written. Except possibly Yandere Simulator. It's very challenging and fragile.

An action-packed puzzle platformer about finding your true self.
Platformer
Play in browser

Submission to libGDX Jam 18. The theme was "ZERO GRAVITY".

I partnered with Developer Doge to create this, and the fact it has over 5 minutes of content really reflects this, even if the graphics and sound design is primitive at best.

Pop the balls with your unicorn!
Action
Play in browser

Submission to libGDX Jam 17. The theme was "BALLS!"

There's some libGDX meta to this, that's for sure. Myke likes ponies.

Let your passengers experience the effects of gravity!
Simulation
Play in browser

Submission to libGDX Jam 18. The theme was "ZERO GRAVITY".

You could say I loosely followed it.

Not last or least, except it is last
Simulation

Submission to libGDX Jam 22. The theme was "Post Apocalyptic".

I tried to make a game using LiquidFun but it didn't really work out. I don't know why liquids travel through dynamic bodies.

Help Alice grow tall!
Action
Play in browser

Submission to libGDX Jam 16. The theme was "Alice in Wonderland".

In the story, she grows. So I turned that concept into this disaster.

How slimy is YOUR machine?
Simulation
Play in browser

Submission to libGDX jam 19. The theme was "Machines & Slimes".

This game is a prime example of why you shouldn't set your goals too high.

Homer Simpson: You tried your best, and you failed miserably. The lesson is: never try.

How many balls can your machine handle?
Run in browser

Submission to libGDX Jam 17. The theme was "BALLS!"

This is just a basic benchmark thing. Perhaps it can be used to flex how many sprites libGDX can draw at once.

Having trouble falling asleep? Why not count some thonks?

Submission to libGDX Jam 15. The theme was "The Player is Asleep".

This is the first functional thing I uploaded and is based on the libGDX community's obsession with thonks.