Games I've been involved in making.
My website: http://jeremiahgames.com
Focus: Production & Level Design- Led a large-scale FPS Unity Game Project with 14 contributors over five months; Designed 2 large FPS levels
What: A parkour-based Sci-Fi FPS set on Mars.
Where: HomeTeam GameDev project.
When: Fall 2021-Spring 2022
My Contributions: Project Lead, Movement Mechanics, Level Design (large parts of 2 of 3 levels), Weapons, Game Design, C# Programming, Art, Sound and UX Design.
Focus: Level Design
What: A 3D arena shooter with design cues from Quake 3 and Devil Daggers.
Where: HomeTeam GameDev project.
When: Summer 2021
My Contributions: Coding, Lighting and Level Design for the Facing Portals level.
Focus: Production & Level Design- Led a large-scale Game Project with 12 contributors over four months; Designed 22 mechanically distinct levels
What: A 2D physics platformer featuring rocket jumping.
Where: HomeTeam GameDev project.
When: Spring 2021
My Contributions: Project Lead, Programming, Level Design (22 out of 24 levels), Mechanics, Game Design, Art, Animations, UI
Focus: Level Design (VR)
What: A precision VR shooter featuring time travel.
Where: HomeTeam GameDev project.
When: Winter 2020
My Contributions: Coding, Models, and Level Design for Chaos Dimension and Desert.
Design Article:
https://bit.ly/jgamestime
Focus: Level Design
What: A sci-fi robot 3D platformer.
Where: HomeTeam GameDev project.
When: Fall 2020
My contributions: Particle Effects; Level Design, Coding and mechanics for Jungle level (shown above).
Design Article:
https://bit.ly/jgamesrovey
Focus: Narrative Design
What: A 3D platformer set in a magical academy.
Where: HomeTeam GameDev project.
When: Fall 2021
My Contributions: Narrative Design for the Lyle/Specter and Skye narrative arcs.
Focus: Experimentation
What: A 2D Metroidvania-style game where you have to destroy/use dark ooze to traverse each level.
Where: HomeTeam GameDev project.
When: Summer 2020
My contributions: Spritesheet character animations run and walk with and without gun for initial EV suit.
Focus: Experimentation
What: A multi-stage martial arts brawler.
Where: HomeTeam GameDev project.
When: Fall 2019
My Contributions: Spritesheet character animations for player knockback, jump and helicopter kicks.