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Jeremiah Franczyk's Game Credits

Games I've been involved in making.

My website:  

Use parkour and guns to fight back against the Martian Robot Uprising in this FPS. Free Mars!!!

Focus: Production & Level Design- Led a large-scale FPS Unity Game Project with 14 contributors over five months; Designed 2 large FPS levels

What: A parkour-based Sci-Fi FPS set on Mars.
Where: HomeTeam GameDev project.   
When: Fall 2021-Spring 2022

My Contributions: Project Lead, Movement Mechanics,  Level Design (large parts of 2 of 3 levels), Weapons, Game Design, C# Programming, Art, Sound and UX Design. 

Arena Shooter with weapon modifications. A collaborative project for HomeTeam GameDev.
Play in browser

Focus: Level Design

What: A 3D arena shooter with design cues from Quake 3 and Devil Daggers. 
Where: HomeTeam GameDev project. 
When: Summer 2021

My Contributions: Coding, Lighting and Level Design for the Facing Portals level. 

Use your trusty rocket launcher to defeat the alien robots holding you and make your way back home
Play in browser

Focus: Production & Level Design- Led a large-scale Game Project with 12 contributors over four months; Designed 22 mechanically distinct levels

What: A 2D physics platformer featuring rocket jumping.
Where: HomeTeam GameDev project.
When: Spring 2021

My Contributions: Project Lead, Programming, Level Design (22 out of 24 levels), Mechanics, Game Design, Art, Animations, UI

Control time! Stop an invasion!
Play in browser

Focus: Level Design (VR)

What: A precision VR shooter featuring time travel.
Where: HomeTeam GameDev project.
When: Winter 2020

My Contributions: Coding, Models, and Level Design for Chaos Dimension and Desert.
Design Article:

Play in browser

Focus: Level Design

What: A sci-fi robot 3D platformer.
Where: HomeTeam GameDev project.
When: Fall 2020

My contributions: Particle Effects; Level Design, Coding and mechanics for Jungle level (shown above).
Design Article:

A student life plus dungeon exploration narrative inspired by Persona and Harry Potter.
Role Playing

Focus: Narrative Design

What: A 3D platformer set in a magical academy. 
Where: HomeTeam GameDev project. 
When: Fall 2021

My Contributions: Narrative Design for the Lyle/Specter and Skye narrative arcs. 

Metroidvania Labs
Play in browser

Focus: Experimentation

What: A 2D Metroidvania-style game where you have to destroy/use dark ooze to traverse each level.
Where: HomeTeam GameDev project.
When: Summer 2020

My contributions: Spritesheet character animations run and walk with and without gun for initial EV suit.

Inspired by Kung-Fu Master for NES
Play in browser

Focus: Experimentation

What: A multi-stage martial arts brawler.
Where: HomeTeam GameDev project.
When: Fall 2019

My Contributions: Spritesheet character animations for player knockback, jump and helicopter kicks.