Had this game been made 30-something years ago, it would have sold like hot pancakes and taken a well-deserved place among the classics. As it is, all we can do is thank the author and maybe learn a trick or two in the game design department. 8-bit is not dead!
A highly cinematic visual novel with a sweet story suitable for children.
A coffeebreak 4X game, except text-based and with roguelike sensibilities. Very fresh.
Fascinating! A turn-based stealth game with minimal, abstract graphics and good gameplay. Can't wait to see it better rounded.
What do you get when you combine Minesweeper and Tetris? A game that actually feels fresh, with simple, clean art and animations. If I were to nitpick, sounds would be nice. But oh well.
Here's a good example of a simple strategy game. It's too fast-paced perhaps, and also introduces new elements too quickly, but the concept and setting are interesting. Bonus points for artwork reminiscent of cave paintings. :P
What do you know, a puzzle game I can understand completely for a change, and not absurdly hard either. Good work there.
An interesting take on omnidirectional shooters. Cute vector art. Physics. Strategy. Frantic action. What more do you want?
Kindness Coins is a lesson in how to make a very short game work well. Bonus points for having a gay character and not making a big deal out of it. Because it's just life, you know? And relationships work the same anyway.
Oh look! A riff on Flappy Bird that's actually fun despite the punishing difficulty. I only stopped playing because I didn't want to break my mouse. With physics!