Game consists mostly of boring and clunky cutscenes punctuated occasionally by somehow even more boring and clunky gameplay, in service of a somehow even more boring and clunky story. A perfect example of how excessive cutscenes and poor control schemes can drain every last bit of fun out of a game that could have been good. It's an absolute chore to play.
Very buggy. Bafflingly, it loaded without sound the first time, and then somehow crashed, even though it's a web game.
Makes no damn sense.
Requires the player to memorize a bunch of input timings. It's obvious as a player, but I can see how that's the kind of thing a developer might miss, since by the time the game is finished they will have memorized them all anyway. Still, don't expect a player to react within half a second of loading a room.
A novel concept, but it's as confusing as you'd expect.
Less of a game and more of a slightly interactive novella (player choice doesn't seem to have any lasting effect on the story). But as a novella, it's bang-on. Totally nails its central themes, lots of clever writing, and a total gut-punch ending.
Still, I'm not sure I would have paid $10 for it.
An intriguing sense of style and character is wasted because the creator doesn't understand basic principles of game design.
I don't know what this is but thanks for reminding me to stay hydrated
A fun time, and not just "fun for a twine game". Real fun.
not a game
not much of a game